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Member Since 31 Aug 2010
Offline Last Active Feb 18 2014 02:08 PM

#5121828 Dark Orchestral Music

Posted by on 06 January 2014 - 11:50 PM

Welcome to GD! Your piece sounds fantastic. Everything from the mixing to the composition sounds just wonderful. It certainly sets the mood. I can't really think of much to say in the way of constructive criticism here. Great work all around sir.

#5121281 New blog entry about listening as a composer.

Posted by on 04 January 2014 - 08:03 PM

Nice article. I think I'm sometimes guilty of the changing themes too quickly thing. It can sometimes be hard to tell objectively rather or not you're pushing a particular melody or section too far when you have to hear it so many times during production. I think even the more experienced can make errors like this. This is why I make it a point never to share or publish a track until I've given my ears a break from it for a bit.

Anyway, nice article! Thanks for sharing.

#5121220 Well into my first full game soundtrack. Any advice for advancing after this...

Posted by on 04 January 2014 - 04:23 PM

So I've been working on this original soundtrack lately:




This is my first full game soundtrack. Up until this point I've had some success licensing some commercial stock music, but this game is by far my biggest project yet. The game is still pretty far from completion, but my side of work is fairly caught up and track requests are coming at a slow pace. This down time has got me thinking about what to do after the project's release. This is a pretty solid project and I'm happy to be on board, but right now it's a spare time kinda thing because the project is currently unpaid. They are working on no budget but hoping to see an eventual commercial release via steam, but until (and if) that happens I'm receiving no compensation. That's fine with me as I understand that I have to start somewhere, but this stuff is very time consuming for being something that's tantamount to being a mere hobby.


I'm hoping that adding this project to my portfolio will finally open the ears of some more established game developers that can actually afford audio resources. Is this a realistic expectation? I know the soundtrack isn't perfect and I still have some learning to do. I also feel that it kind of hurts my chances not having any fancy arts degrees to tout. Regardless, I would like to start making more of a presence in the game developer community in the hopes of getting some paid jobs. What should I be focusing on to advance my career in the right direction? I understand that I'm not likely to be leaving my crappy nine to five anytime soon (if ever), but I would like to at least continue heading up the ladder after this.


#5021427 Demo reel 2012 - Do you think I'm ready for contract work?

Posted by on 14 January 2013 - 10:03 AM

Thanks, nsmadsen! I think I'm just going to do a simple / normal demo reel for now, then go back to focusing on the music portfolio. I think it wil inevitably be important for me to build up a sort of unique style or personality for potential clients to identify with if I'm ever going to stick out in their minds. Branding is an important part of marketing. This video was a really forced attempt at doing that, but instead it just came off as annoying and devaluing. The hope was that the blatant over-the-top arrogance and the cheesy "car commercial" kind of marketing would be comedic enough to get various people interested in watching, but ridiculous enough that they wouldn't take the content of the video seriously. Once it grabbed people's attention, anyone that is actually interested in hiring me could easily find my work and make a serious decision about it.


Now that I actually see the finished video and I hear the feedback, I must say that I agree. It comes off as annoying, devaluing, and unprofessional, and it's not really the kind of branding I want to get across. All well. The only way to make it in any field is by learning from your mistakes then trying again :)


Thanks again everyone for the feedback!

#5021394 Demo reel 2012 - Do you think I'm ready for contract work?

Posted by on 14 January 2013 - 07:57 AM

Thanks both of you! You make some really good points. This was a pretty off-the-wall and spontaneous idea, and I guess I didn't fully think it through. I still like the initial idea of doing something different to stand out and be more memorable, but I understand that this probably isn't the way to go about it. I really didn't intend for it to come off as annoying or arrogant.


Hmmm... Back to the drawing board I guess. I suppose I should be focusing more on the music anyway. biggrin.png

#5016547 Demo reel 2012 - Do you think I'm ready for contract work?

Posted by on 01 January 2013 - 09:08 PM

Thanks to all of you for your helpful replies! It's really encouraging. I'm going to work on implementing all of your words of advice. I've come across so many fantastic musicians in my time sharing music online, and the majority of them are only doing it as a hobby. It really makes sense that the portfolio itself won't be enough to land a job. I'm only just now beginning to hit PR head on. I'm working on a plan that includes everything from friendly messages to carefully selected video game developers to search engine optimisation. I'm hoping I'll see results soon, but if not then I don't think I'll be going anywhere. I'm too obsessed with music to ever give it up biggrin.png


Once again, thank you all for your thoughtful replies. That's why I love gamedev. It's such a wonderful community! smile.png