Jump to content

  • Log In with Google      Sign In   
  • Create Account


Member Since 01 Sep 2010
Offline Last Active Jan 27 2015 05:47 AM

Posts I've Made

In Topic: Outline effect on selected objet

26 December 2014 - 04:18 PM


imho geometry shader is the modern way of doing it

In Topic: Get View Matrix from Model Matrix

26 December 2014 - 03:03 PM

the inverse of the final node transformation should be a valid camera matrix

In Topic: Deferred rendering moving light

30 November 2014 - 02:44 PM


have a look on the deferred rendering tutorials :)

In Topic: Debugging Graphics

16 March 2014 - 02:23 PM

when i started development with cuda i discovered nvidia nsight, i've never used it for opengl debugging but it looks very promising :)


In Topic: Space Partitioning on Sphere

13 June 2013 - 07:31 AM

maybe icospheres is what you are looking for