You can find out which calls are obsolete and ignore them while seperating the renderer from the majority of the core game functions. The renderer and the hardware will always have to be updated, that's just the nature of the search for photorealism in 3d graphics. I would like to see more games re-made with updated graphics re-implemented on newer systems, like they did with halo. I know it's a complicated and expensive process, but if you really love to do this kind of stuff then it shouldn't be that big of a deal. Alot of people don't enjoy working with the resources and overcomming the obstacles because they're either too difficult or too complex. We shouldn't be spending all kinds of time worrying about rendering package backends, and all the intricacies of modern computer graphics. There are people that do nothing but that kind of stuff, and they've been doing it for years and know all the ins and outs. I don't claim to be a computer graphics genius, I just want to know the basics and be able to take an idea and turn it into a reality without too much of a struggle understanding obfiscated code developed by mad scientists spinning on gerbil wheels. Hey, that even gives me an idea for a game.
CatmanFSMember Since 07 Sep 2010
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game development, programming, 3d art, visualizations
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