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Member Since 11 Sep 2010
Offline Last Active Jun 14 2013 04:53 PM

Posts I've Made

In Topic: Getting Started

29 March 2012 - 07:25 PM

The 3d box wasn't a game loop or anything, it was just a program that showed a rotating box and that was all it was suppose to do. I was thinking of adding features to it to learn further steps.

Currently I wanted to make a pac man clone so I could try to help reinforce things and learn things I need to for programming games.

In Topic: Getting Started

29 March 2012 - 07:03 PM

Thats one reason I was thinking that if I learned some more detail on these subjects it might help because then I could that the 3d box and make it bounce around and do collision detection of the walls or maybe another box. I could also take double buffering so I could have the background moving so that it looked like the box was flying as it rotated.

Another thing I wanted to see if anyone knew of was there a book or website with "problems" of things to program going from easy to really hard. Maybe that way I can increase my programs farther by just running through them all and seeing if maybe I learned anything new from them.

In Topic: Getting Started

29 March 2012 - 06:43 PM

I've written a few visual basic that do different arthimitic, takes input of values and gives you costs or how much yardage you would need, a java program that has a cyan background and a smily face that moves around. I am currently working on making its magenta background transparent or masked. I've made some karel the robot programs that have it moving around in different points and spelling out my name by going in one side of the letter and out the other side. You could put the letters in any order and it would still spell put the letters on screen in the order you wanted them to. I made a program with C++ and opengl that displays a 3d box on screen that rotates at a 45 degree angle at a rotation speed of 10ms. I've made a bunch of simple little programs, but I am trying to move further. I did a C# program of a number guessing game, but it had no advanced functions or anything.

In Topic: Built in Functions

28 March 2012 - 11:26 AM

Thats what I needed. I've been looking for reference sheets all over the internet for any of the languages and it never gives me something of much use. It may tell me the function itself but it doesn't say anything about the import. LIke I now know that java.awt is for the user interface, from what I've seen it was just for graphics and keyboard input so only about 1/3rd of what that import is actually capable of.

Thank you.

In Topic: Is using nes/snes sprites legal?

28 March 2012 - 11:01 AM

If you use them in a game that you resell then yes it is very illegal, but if you own the game then you can use them for your own personal use. You can not represent them as your own basically.