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Akando

Member Since 11 Sep 2010
Offline Last Active Jun 14 2013 04:53 PM

Topics I've Started

Byond.com

11 June 2013 - 10:08 AM

I stumbled upon this website a few years ago, but just recently started to delve deeper into the more advanced coding and artistic aspects of the Byond program. I was wondering if anyone else on gamedev has had a chance to play with Byond, and if so did they run into any complications with the abilities that Byond offered to a game dev?


Getting Started

29 March 2012 - 04:38 PM

I have been messing around with some game programming but I always hit a brickwall. I think at this point the code makes sense but maybe I am confused on what I should actually be coding. Anyone know of any good books for the concepts behind making a game in general like threading, triple and double buffering, collision detection, UI, GUI, etc....

Built in Functions

24 March 2012 - 04:38 PM

I have been messing with C++, Java, Basic, etc... for awhile. The problem I am runing into is that if I get a book about it or watch a youtube tutorial on it they use things that I can not find much on.

one such thing is with java when they say to
import javax.swing.JFrame;

I am confused as to how they got this import, where it comes from, what exactly it does.

Anyone have suggestions of where I can look to find the functions that are already built into a language?

Pixel Art Help

01 March 2012 - 10:32 PM

I have been messing with game design, programming, art for awhile now but I always run into a snag where I am not a good artist and can never get something worth putting up on the screen to even continue playing around with in the game development process. I understand there are a lot of sprite sheets out there, but I prefer to use my own things because I feel it helps me learn and understand things better. I am trying to start out small with 16 bit, don't wanta even try 8 bit, pixel art characters. I've found lots of tutorials and books but they all mainly cover shading and the such.

The problem I run into is I can not figure out how to transform what I see in my head, say a boar, into something even closely resembling that on paper, screen, any medium. Anyone know of any good guides, tutorials, or books that would help me with my block on ideas?

Hello Everyone

24 December 2011 - 12:11 PM

I've been registered to Gamedev.net for awhile, but I have never made any posts. Figured I would drop and finally say high to everyone. Where am I currently at with my programming? Not very far lol.

I am currently enrolled at my community college and taking some classes. For my class right now I am useing Simple Program Design A Step-by-Step Approach fifth edition. Its pretty good for getting everything set up for before you even start coding.

I just started working on the game from scratch using SMFL and finnaly got SMFL to work with my ATI card so I am excited about that. Been reading a lot of different beginner C++ books. I know they say not to start out with C++ but of all the languages the rest seem rather odd. I think I am just having a hard time grasping Object oriented programming and the use of classes. If anyone knew of any good books or tutorials dedicated to those two things I'd be more then happy to give them a read to see if they help.

Nice to meet all of you.

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