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Member Since 26 May 2001
Offline Last Active Apr 04 2011 11:43 AM

Journal Entries

Continuous Refinement > members.gamedev.net

Posted 17 January 2011

I'm pleased to announce that the GDNet+ member webspace is now fully back online - and, for the first time in about 3 years, accessible by FTP once more!

Just FTP into members.gamedev.net, using your regular username and password, to access your personal space. Old GDNet+ members should find all their files ready and waiting for them. We've...

Continuous Refinement > GDNet Slim

Posted 16 July 2010

For the past three days or so, I've taken some time away from working on V5 to see if there aren't some things I can do for the current site, V4. As you're no doubt aware, we're in a bit of a tight spot on cashflow right now - much like everyone else in the industry - so I figured I'd see if there wasn't anything I could do to bring down our...

Continuous Refinement > Activity streams

Posted 05 May 2010

Today's chocolate-chunk-o'-LINQ:

public ActivityLogEntry[] GetActivitiesFiltered(DateTime? startTime, DateTime? endTime, Uri[] actors, Uri[] actorTypes, Uri[] objects, Uri[] objectTypes, Uri[] verbs, int? maxToFetch)
using(var context = new ActivityEntities())
var entries =...

Continuous Refinement > V5: User accounts and profiles

Posted 18 April 2010

At the moment I'm working on the code for managing user accounts. This encompasses logging into accounts, creating new accounts, changing your password, and so on. There are some interesting features and design requirements that make this a non-trivial thing to do, so maybe it'll be interesting for you to read about it.

Federated Identity: A...

Continuous Refinement > V5: What I've been working on recently

Posted 02 March 2010

Well, I could tell you, but maybe it'd be easier just to show you.

(Let me know if you get any errors out of it. I'm aware of two issues at the moment: one, that ads don't load in IE; and two, that sometimes a page displays a generic 'something went wrong' message which goes away when you refresh. I'm fairly sure the second is something to do with an...