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Awesome job so far everyone! Please give us your feedback on how our article efforts are going. We still need more finished articles for our May contest theme: Remake the Classics

theydidntnameme

Member Since 12 Sep 2010
Offline Last Active Dec 04 2012 12:59 PM
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Posts I've Made

In Topic: Would You Live on Mars?

02 December 2012 - 09:32 PM

I would go in a heartbeat too. Living on the frontier is something I always wondered about when I read history books as a child. Everything around us on the planet has been explored... I want to go to a new place and discover new things. I was never one that was dependent on a lot of things in order to live, so I imagine I could live quite well in the limited environment (slow internet, no water etc lol).

In Topic: Game Engine max map sizes - why?

20 November 2012 - 05:20 PM

It's also easier to write implementations when you can rely on assumptions. If you know an array will have space for exactly 12 elements, you can cater specifically to that, as opposed to an array that could possibly have space for only 1 element, or hundreds. You have less cases to worry about. This could also limit your ability to do certain things, but the reason the limit was chosen in the first place was because it allowed the designers to do what they needed to do.

Another example: trying to create the ultimate engine. Most game engines are very specialized. By assuming that a given engine will be used for only FPS games, you can design the program based on these assumptions (e.g. you can't roll the camera upside down when by turning it). Or a multiplayer focused engine, where all logic consists of client/server communications with cheat detection etc since we are under the assumption that we will not be creating singleplayer experiences.

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