imperfect shadow map reference:
point-based GI code sample:
i want GI and radiosity done cheaply in real-time. accuracy is not crucial, but look and function are. imperfect shadow maps seem an ideal solution, but i've never seen in practice in a real-world context.
that brings me to the favor i have to ask: does anyone have a modest game up and running they could transplant some of that sample code into? i'd love to see this stuff up and working in a game i could actually play, or at least watch. it'd be a hugely appreciated effort.
inlimboMember Since 16 Sep 2010
Offline Last Active Nov 18 2012 08:57 PM
- Group Members
- Active Posts 14
- Profile Views 968
- Submitted Links 0
- Member Title Member
- Age Age Unknown
- Birthday Birthday Unknown