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bschmidt1962

Member Since 18 Sep 2010
Offline Last Active Feb 17 2015 05:44 PM

Posts I've Made

In Topic: 3D sound engine for a super realistic sound sources localization

17 February 2015 - 05:46 PM

If you want binaural audio effects, you will either have to

1) write your own binaural sound processor.  (which, yes, generally involves convolution :))

2) licensing a binaural engine from a 3rd party

 

X3DAudio doesn't do binaural audio processing--it just transforms x,y,z into speaker volumes (if you're doing surround sound over speakers).

 

If you really want to jump in with both feet and do 1, then you will need to find some dummy head HRTF data sets (there are a few around the 'net).  Then you'll need to write filtering algorithms.  
it's not rocket science, but does require a bit of specialized knowledge to get it right.

You may also want to look into OpenALSoft, which IIRC includes an HRTF implementation.


In Topic: Radio Chatter and Computer Voices

31 December 2014 - 11:19 AM

If your budget is really tight, and you have a manageable number of lines, for the radio voice, try recording your voice into your cell phone voice mail.  Then record the playback with a close directional mic.

 

If you want to record full fidelity , then try using audacity, etc and putting a narrow band filter on the sound.  Get rid of everything below about 400Hz, and above 3kHz.  Then compress the heck out of the sound using any dynamic range compressor.


In Topic: How do you learn to compose different genres?

21 November 2014 - 10:46 AM

Sounds like you take "listen, listen, listen" to the extreme.  That is the best way to learn. :).

 

That said, there will be some styles of music where just listening and analyzing probably isn't enough.  Anyone would be hard pressed to write a "big band jazz" piece without having studied jazz harmony or write a fugue in the style of Bach (I did that for a game once) without having studied baroque counterpoint.  And even in orchestral to a certain extent, formally studying the ranges of instruments, how the blend with each other, i.e. 'traditional orchestration' can go a long way towards getting a style 'right.' 

 

At the very least, formal study can be a short-cut to really getting to know a style.


In Topic: Using RealWorld People in Games and law?

20 November 2014 - 05:07 PM

1) Would i be given some lawyer and the state will pay for it? (thats common in some countries)?

2) What happens if i do not show up?

3) Even if i do not show up and i am found guilty, is there a way to enforce the law (since im from eastern europe country)? Whould would enforce it? interpol :-D?

 

 

1) Highly doubtful.  Violating the right of publicity is a civil, not criminal offense.  I.e. you are 'sued' not 'arrested' for it.

2) if you don't show up, you will not be able to present your case and make it a lot more likely you will lose

3) there are many ways someone could enforce the judgement against you.  For example, the credit card company processing your payments could stop taking them, your distribution mechanism could be stopped, etc, etc.

 

That all said, I think that this escalated quite quickly beyond what reasonable action might actually occur in the real world.

 

IMHO, you should not let worries about violating the right of publicity stop you from making a game about public figures or historical figures.  Keep in mind that the closer you get to 'celebrity' (actor, athlete, etc.) as opposed to 'public figure' (eg a politician, etc.) the more likely you will be sued.

 

There are plenty of films, books, tv shows, etc that reference recent historical people; you don't need to get permission from the Eisenhower Estate to do write a biography of Eisenhower.

 

Here's some more fun reading on the topic: http://iplaw.hllaw.com/articles/rights-of-publicity-and-privac/

 

And even more (Discusses Europe): http://digitalcommons.law.uga.edu/cgi/viewcontent.cgi?article=1045&context=stu_llm


In Topic: Using RealWorld People in Games and law?

18 November 2014 - 02:38 PM

You may also find this engadget article "Why celebrities like Lindsay Lohan are suing video game studios"

 

http://www.engadget.com/2014/11/18/gaming-likeness-lawsuit-explainer/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Engadget&ncid=rss_semi&utm_reader=feedly


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