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Member Since 18 Sep 2010
Offline Last Active Oct 13 2016 03:31 PM

Posts I've Made

In Topic: Video game music

21 September 2016 - 05:37 PM

Exchange can mean cash, or other things of value. For example, if the developer is strapped for funds, but you need a new logo for your web site, you could negotiate a trade--music in exchange for a new company logo, album cover, etc.

In Topic: Trying to get into commercial composing. How much should I charge for my music?

26 August 2016 - 09:33 PM

I paid $400 for my samples and DAW, why should I give my music away for so cheap?


I realize that good samples can be pricey.  Unfortunately, you are competing with composers who have spent thousands on their rigs: Computers, $2-4k worth of sample libraries, breath controllers, etc.  Or even composers who, for their demo reels, paid the $ to hire an orchestra or have some live instruments to play on their demos.


You are correct in that your compositions are good. But many (most?) game developers won't hear past the mediocre production values due to your sample libraries. That may not be 'right' but that's pretty much the way it is. So you may lose out to a 'worse' composer, but who has better production (samples).


One thing you might want to look at that's relatively inexpensive is to try out "Composer's Cloud" by east west. You can pay by the month, and there is a 30 day free trial.



Get a couple pieces in really good shape with your existing samples, and then signup for the trial version. Youll have to spend some time learning the library (learning how to use a sample library can be like learning an instrument--it takes some practice to make it sound good). At the end of the 30 days, you'll have a couple of really good demos. And you know that when you get a gig, you can always pay $30 ($15 if you're a student) and have all those sounds again for only as long as you need them.


(Note: I am not affiliated with East West in any way)


Good luck!  I challenge you to re-post the music you posted above, but re-recorded with EW composer cloud samples!


In Topic: Trying to get into commercial composing. How much should I charge for my music?

25 August 2016 - 09:45 AM

There is a published survey of what game composers (From indie to AAA) charge as freelancers and are paid if they work 'in house' thats probably a good starting point.



In Topic: Video game music

22 August 2016 - 10:04 AM

Start by reading the "Starting your career as a composer-sound designer (FAQ and answers)" entry that Nathan has pinned to the top of the group...

Give that a good read, then come on back with specific questions.


"how should I start my video game music endeavors" is a REALLY broad question :).. 



In Topic: Good sound libraries for electronic-sounding game music?

19 August 2016 - 10:57 AM

Super Audio Cart might be what you're looking for if you want "video gamey" sound library