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Member Since 18 Sep 2010
Offline Last Active Aug 28 2015 03:35 PM

Posts I've Made

In Topic: 2015 Game Music and Sound Industry Survey

11 August 2015 - 05:28 PM

'touching' this...

Survey Ends Friday, Aug 14..

If you haven't take the survey, time's a runnin' out!

In Topic: How Do I Become A Video Game Composer?

26 July 2015 - 12:09 PM

And remember the only thing that matters is how good your audio sounds!



I'm going to disagree with my esteemed colleague, from Austin (recently transplanted from colorado..)


That's actually only one of a number of things that matter.

Among the others

1) Being able to deliver to spec, on time

2) Being easy and a pleasure to work with

3) underpromising and overdelivering

4) Getting yourself out there enough so that people will know you

5) being able to take criticism and not take it personally

6) understanding that your role first and foremost is to make the game more fun to play (not necessarily showcase your music).

and several others :)


You mentioned not being able to find a lot of info on the "game music business.".  

Check out last year's Game Audio Industry survey.


Also, coincidentally, I'm doing a live guest appearance on a "For Film Composers Only" webinar to talk about music for games; when I did this about a year ago, most of the questions were business questions.


Its this coming Friday, July 31, at noon PST.


You don't say what city/country you're located in, but try to find local (or online) indie game dev communities; search out "game jams".



In Topic: Technical audio questions?

26 July 2015 - 11:56 AM

This is the probalby right place-- lots of folks here can provide answers to most technical questions about game audio

In Topic: Studying Video Game Music!

23 July 2015 - 08:39 PM


I would be very interested in the results of this study.

Please contact me offline (brian [at] gamesoundcon dot com.


Thank you

Brian Schmidt

Executive Director, GameSoundCon

President, Game Audio Network Guild

In Topic: Is it necessary to license your game?

01 May 2015 - 04:26 PM

A composer who has much experience in the films industry and none in the games industry insists that i license the current game I'm developing.


Any thoughts?



Trying to get back to the original question.


I believe what you meant to ask is "the composer wants me to license the music he writes for the game."


When you hire a composer, there are 2 possibilities:

1) you pay him/her, and then you own the music s/he writes for you

2) you pay him/her, but he continues to own the music s/he writes for you, but they give you permission to use the music in your game


#1 is called "Work for Hire." (you own the music)

#2 is called "licensing the music." (you are given permission to use the music)


Obviously it costs more for #1 than #2, because you get more (the ownership of the music)

In small indy games that don't pay a lot, licensing is not uncommon.  And in small films it is very common.


So my thought is that what the composer is asking for is not unusual, but you should understand exactly what it is you are getting for paying him/her.