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Member Since 18 Sep 2010
Offline Last Active Jan 24 2015 04:18 PM

Topics I've Started

Game Audio Network Guild Scholars Program

30 December 2014 - 09:59 PM

We (The Game Audio Network Guild) are proud to announce a new program, the G.A.N.G. Scholars Program


The GANG Scholars Program provides select highly motivated and high-achieving full-time music and sound design students or audio programmers with a passion for interactive audio with free all-access event passes to professional conferences in the video game or audio industries.


In this inaugural year, we are accepting applications for up to 5 All Access passes to the Game Developers Conference (GDC), which will be held from March 2-6, 2015 in San Francisco, CA.  G.A.N.G. Scholars will be selected by the Game Audio Network Guild Advisory Board from among completed applications.  In the future, we expect to expand the program to include others conferences such as  GameSoundCon and other industry events.


In addition to the conference pass, an industry mentor from the G.A.N.G. Advisory Board or Board of Directors will be paired with the Scholar.  The mentor and Scholar will meet once per day during the GDC in order to ensure the recipient gets the most out of the conference and also to answer general industry questions they might have.


GANG Scholars show their commitment to both game audio and scholarship by submitting an application including academic sponsor, GPA, course study as well mandatory essays on how they feel attending GDC will impact them and their future in the industry.  Other optional essays may also be submitted.


Each applicant must provide a name, title and contact for their Academic Sponsor.  The Academic Sponsor must be directly affiliated with the student’s institution and is usually a professor or instructor who knows the applicant well, and can provide a short, 1 paragraph confirmation of enrollment and why they recommend the student for the G.A.N.G. Scholar Program.


For information, requirements and application info, please visit the GANG Scholars Website.



NOTE: Due to program limitations, we are only able to consider the first 75 applications to the program for GDC 2015.


Brian Schmidt

President, Game Audio Network Guild

Survey:Composing Music for Video Games & Game Sound Design

08 September 2014 - 10:02 AM

We just posted the results of our 2014 GameSoundCon Game Audio Industry Survey.


The survey covers issues of salary and compensation, contract terms for composers, sound designers, audio directors and just about anyone involved in creating sound or music for games.


We broke the industry into three main groups:

1) large budget games available at retail (eg Xbox, Playstation, "big" PC games, etc)

2) professionally produced casual games

3) indy games.


  • Game Music and Sound is predominently a freelance gig (60%)

  • Game Music is overwhelmingly "Work for Hire (95%)

  • Average Salary (employee): $70,532*

  • Average "AAA" per project fee: $76,822**

  • Average Indy/Casual per project fee: $9,830**

  • Game Audio is overwhelmingly male (96%)

  • Most game composers also deliver SFX

  • "per unit" royalties rare (<2%)

  • Game Soundtrack clauses are rare

​And here's a finding I was very surprised at:

  • Even in "large budget games," most music is 'mostly virtual' (54%)



You can download the full report at www.GameSoundCon.com


* Salary representes annual wages, excluding bonuses, health care benefits, profit sharing, stock or any non-guarenteed compensation.

** Project fees do NOT include recording or production costs. 

GameSoundCon LA Earlybird Registration Final Days

01 September 2014 - 04:34 PM

Hi All,


As luck would have it, our back end registration service for GameSoundCon (123signup) has been having issues this weekend and there were periods where people were unable to register.


So we're extending the Earlybird Discount for GameSoundCon until Thursday Sept 4.


I apologize for anyone inconvenienced by the outage issues.


Thanks and hope to see you in October



GameSoundCon 2014 Los Angeles

October 7-8, 2014



Don't forget the  GameDev Net discount for visitors and regulars to GameDev.net.  By using the code, GDNET, while registering, it will take $50 off registration

Game Music and Sound Development Survey

05 August 2014 - 04:50 PM



We are conducting a survey of game composers and sound designers in order to obtain more detailed data than the recent Gamasutra survey.


Please forward this to your audio department or contractor.  It's a very short survey (13 questions).  I'm posting to this group to try to get increased coverage (I'd posted separately in the "music and sound" forum of course smile.png).


The survey closes August 7.


Game Composer And Sound Designer Survey




Thank you

Brian Schmidt

Video Game Music and Sound Industry Survey

29 July 2014 - 05:37 PM

Hello Game Dev Net community,


You may have read that the Gamasutra industry salary survey came out last week.

The results were a bit.....perplexing.  Specifically, it would seem that "audio" salaries are higher than "programmer" salaries.  What's with that?


This anomalous result is actually for a couple of reasons

  • The survey received relatively few audio responses (this was mentioned in the survey report).  Low response numbers mean low survey accuracy.
  • The survey is designed to track salaried employees-- But much of the work in music and sound is done by freelancers/contractors
  • The survey is sent to the GDC Attendee mailing list.  This biases the results to those who attendeed GDC, which tend to be the most senior audio people.  ("Low man on the totem pole" doesn't get sent to GDC)

To get some results more meaningful to our industry, I've created a brief (13 questions only) survey about contracts in game music and sound. If you have a moment and have worked in the game industry professionally in the past 12 months, please consider taking the survey about the last game that you worked on.  


Please only take the survey about a game that you worked on in a professional capacity--i.e. you got paid for, and please try to be as accurate as possible.




I'll be posting the analysis and results of the survey sometime next week at www.GameSoundCon.com 


Thank you!

Brian Schmidt