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Member Since 18 Sep 2010
Offline Last Active Aug 28 2015 03:35 PM

Topics I've Started

2015 Game Music and Sound Industry Survey

23 July 2015 - 08:32 PM

Hello all!


We are conducting our annual survey of the video game music and sound design industry.


If you have worked in game audio in any capacity professionally  (even just one game), please take the less-than-10-minutes it will take and fill out this brief survey.


The GameSoundCon Game Audio Industry Survey is the most comprehensive survey of our industry, and is specifically tailored to the issues we face as composers, sound designers, audio directors and others in game audio.  The more people who fill it out, the better the results will be when we post them in the coming weeks.

The survey covers:



Use of live musicians

Use of middleware

and other important topics.




The survey is only open until August 14, so how about checking it off your 'to do' list right now!

Whether you make your living doing games or just do a game here or there, your input counts (literally!).



Thank you for your time

Brian Schmidt

Executive Director, GameSoundCon


P.s. if you're interested in last year's results you can see the results at www.GameSoundCon.com

GameSoundCon: Call For Speakers

01 May 2015 - 04:07 PM

Hi Everyone.


I've just opened up speaker submissions for GameSoundCon.


GameSoundCon is November 3-4, 2015, in downtown Los Angeles.


We are accepting submissions on all topics, but some of the 'hot' ones might include:

Audio for VR/AR

Advanced technolgy in games (Physical modelling, environmental simulation, etc)

Plus of course post morta of games with interesting or unique audio challenges you overcame.


Submissions can be made at GameSoundCon, and going to the "Submissions" menu item.


Submissions can be made through June 1.


Don't hesitate to ask if you have any questions.



Game Audio Network Guild Scholars Program

30 December 2014 - 09:59 PM

We (The Game Audio Network Guild) are proud to announce a new program, the G.A.N.G. Scholars Program


The GANG Scholars Program provides select highly motivated and high-achieving full-time music and sound design students or audio programmers with a passion for interactive audio with free all-access event passes to professional conferences in the video game or audio industries.


In this inaugural year, we are accepting applications for up to 5 All Access passes to the Game Developers Conference (GDC), which will be held from March 2-6, 2015 in San Francisco, CA.  G.A.N.G. Scholars will be selected by the Game Audio Network Guild Advisory Board from among completed applications.  In the future, we expect to expand the program to include others conferences such as  GameSoundCon and other industry events.


In addition to the conference pass, an industry mentor from the G.A.N.G. Advisory Board or Board of Directors will be paired with the Scholar.  The mentor and Scholar will meet once per day during the GDC in order to ensure the recipient gets the most out of the conference and also to answer general industry questions they might have.


GANG Scholars show their commitment to both game audio and scholarship by submitting an application including academic sponsor, GPA, course study as well mandatory essays on how they feel attending GDC will impact them and their future in the industry.  Other optional essays may also be submitted.


Each applicant must provide a name, title and contact for their Academic Sponsor.  The Academic Sponsor must be directly affiliated with the student’s institution and is usually a professor or instructor who knows the applicant well, and can provide a short, 1 paragraph confirmation of enrollment and why they recommend the student for the G.A.N.G. Scholar Program.


For information, requirements and application info, please visit the GANG Scholars Website.



NOTE: Due to program limitations, we are only able to consider the first 75 applications to the program for GDC 2015.


Brian Schmidt

President, Game Audio Network Guild

Survey:Composing Music for Video Games & Game Sound Design

08 September 2014 - 10:02 AM

We just posted the results of our 2014 GameSoundCon Game Audio Industry Survey.


The survey covers issues of salary and compensation, contract terms for composers, sound designers, audio directors and just about anyone involved in creating sound or music for games.


We broke the industry into three main groups:

1) large budget games available at retail (eg Xbox, Playstation, "big" PC games, etc)

2) professionally produced casual games

3) indy games.


  • Game Music and Sound is predominently a freelance gig (60%)

  • Game Music is overwhelmingly "Work for Hire (95%)

  • Average Salary (employee): $70,532*

  • Average "AAA" per project fee: $76,822**

  • Average Indy/Casual per project fee: $9,830**

  • Game Audio is overwhelmingly male (96%)

  • Most game composers also deliver SFX

  • "per unit" royalties rare (<2%)

  • Game Soundtrack clauses are rare

​And here's a finding I was very surprised at:

  • Even in "large budget games," most music is 'mostly virtual' (54%)



You can download the full report at www.GameSoundCon.com


* Salary representes annual wages, excluding bonuses, health care benefits, profit sharing, stock or any non-guarenteed compensation.

** Project fees do NOT include recording or production costs. 

GameSoundCon LA Earlybird Registration Final Days

01 September 2014 - 04:34 PM

Hi All,


As luck would have it, our back end registration service for GameSoundCon (123signup) has been having issues this weekend and there were periods where people were unable to register.


So we're extending the Earlybird Discount for GameSoundCon until Thursday Sept 4.


I apologize for anyone inconvenienced by the outage issues.


Thanks and hope to see you in October



GameSoundCon 2014 Los Angeles

October 7-8, 2014



Don't forget the  GameDev Net discount for visitors and regulars to GameDev.net.  By using the code, GDNET, while registering, it will take $50 off registration