We just posted the results of our 2014 GameSoundCon Game Audio Industry Survey.
The survey covers issues of salary and compensation, contract terms for composers, sound designers, audio directors and just about anyone involved in creating sound or music for games.
We broke the industry into three main groups:
1) large budget games available at retail (eg Xbox, Playstation, "big" PC games, etc)
2) professionally produced casual games
3) indy games.
Game Music and Sound is predominently a freelance gig (60%)
Game Music is overwhelmingly "Work for Hire (95%)
Average Salary (employee): $70,532*
Average "AAA" per project fee: $76,822**
Average Indy/Casual per project fee: $9,830**
Game Audio is overwhelmingly male (96%)
Most game composers also deliver SFX
"per unit" royalties rare (<2%)
Game Soundtrack clauses are rare
And here's a finding I was very surprised at:
Even in "large budget games," most music is 'mostly virtual' (54%)
You can download the full report at www.GameSoundCon.com,
* Salary representes annual wages, excluding bonuses, health care benefits, profit sharing, stock or any non-guarenteed compensation.
** Project fees do NOT include recording or production costs.