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Misery

Member Since 27 Sep 2010
Offline Last Active Aug 13 2014 06:41 AM

Posts I've Made

In Topic: Why terrain mesh consists of elements of unequal size and has vertical walls?

13 August 2014 - 06:42 AM

Thanks a lot. Now I know where were the issues :]


In Topic: Why terrain mesh consists of elements of unequal size and has vertical walls?

11 August 2014 - 12:58 PM

After I rescaled my map so some of the heightmap is white vertical walls disappeared. But still I do not understand why the mesh is more dense at the bounds.


In Topic: Why terrain mesh consists of elements of unequal size and has vertical walls?

11 August 2014 - 11:35 AM

The field heightmap resolution reads 1025 although your texture is 1024 pixels wide. Maybe that is the problem with the wall.

I tried with the image 1025x1025 and the result was the same.


In Topic: How do I build an real, existing city in a game

09 August 2014 - 12:51 PM

I have a lot of buildings and items created in Blender. Now I need to create a terrain to place those all. I need to create rivers, hills etc based on the map. How do I do that?


In Topic: What is low-poly (nowdays)

14 July 2014 - 02:38 PM

Thanks a lot guys! :]


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