I wanted to know if anyone here has had the chance to use/look at the Direct3D 12 API?
How different is it from DX9, DX11? Is it a whole paradigm shift?
Is it the basics: "create buffer -> copy data to buffer -> Draw from buffer" kind of thing?
Im mostly just familiar with DX9 and want to catch up with DX12. Should I learn DX11 while waiting for docs/tutorials?