Well yeah...was just not sure if it would be this strong of a blue tone since gold would be kind of yellowish I guess
(the specular itself is more so, so I guess its okay...)
I removed the multiplication, I realized it was wrong since I was multiplying it two times in a row with the fresnel term.
About the GGX, do you have a sample code / paper on how to implement that ?
float NdotH_2 = NdotH * NdotH; float a_2 = a * a; float D = a_2 / pow(NdotH_2 * (a_2 - 1.0) + 1.0, 2.0);

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