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Acharis

Member Since 05 Oct 2010
Offline Last Active Yesterday, 01:11 AM

Posts I've Made

In Topic: Gas and energy (abstract) for a strategy game

25 May 2016 - 11:04 AM

Yeah, I will drop powerplants.

 

Planets (as planets) and cities (so sort of population) will consume energy.

Sources of energy: Gas in converted to energy, also rare resource (Civ 3-5 style) Uranium grants energy.

 

I wonder about possible energy related technologies (if you have ideas post):

- gas burning enchancer - gas to electricity conversion efficiency +X%

- energy conservation - cities need X% less energy

- fussion reactors - doubled electricity from uranium resource

- maybe some sort of: insulation - cold planets need less energy (but it's confusing if it means cities or the planet)

 

 

The mechanic can still be changed/adjusted, so post if you have a good idea.


In Topic: Most important principles of game design?

25 May 2016 - 07:57 AM

The ability to finish what you started (with strong focus on features prioritization, cutting non essential things, anti feature creep mindset, time management & deadlines).


In Topic: My game ends up being boring

24 May 2016 - 12:35 PM


- Simple premise, maximal fun.

It very difficult to make a fun simple game. It's much easier to make a fun complex game :)

 

Unless you make a clone of course.


In Topic: How to disable HiDPI scaling? (problems)

19 April 2016 - 07:09 AM

I have downloaded the newest SDL 2.0.4 from the official site just a moment ago. Both linked & compiled version report as 2.0.4 (so I assume I have no outdated libraries, except SDL_ttf etc but these are irrelevant).

 

Here is the code (as you see I went quite paranoid here :D):

if(SDL_SetHintWithPriority(SDL_HINT_VIDEO_HIGHDPI_DISABLED,"1",SDL_HINT_OVERRIDE)==SDL_TRUE) Debug("SDL_HINT_VIDEO_HIGHDPI_DISABLED = 1\n"); else Debug("SDL_HINT_VIDEO_HIGHDPI_DISABLED  failed!\n");
Debug("SDL_HINT_VIDEO_HIGHDPI_DISABLED=%s\n",SDL_GetHint(SDL_HINT_VIDEO_HIGHDPI_DISABLED));

if(enableaudio) {if(SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO) < 0 ) return 0;}
else {if(SDL_Init(SDL_INIT_VIDEO) < 0 ) return 0;}

if(SDL_SetHintWithPriority(SDL_HINT_VIDEO_HIGHDPI_DISABLED,"1",SDL_HINT_OVERRIDE)==SDL_TRUE) Debug("SDL_HINT_VIDEO_HIGHDPI_DISABLED = 1\n"); else Debug("SDL_HINT_VIDEO_HIGHDPI_DISABLED  failed!\n");
Debug("SDL_HINT_VIDEO_HIGHDPI_DISABLED=%s\n",SDL_GetHint(SDL_HINT_VIDEO_HIGHDPI_DISABLED));

All of those hint functions return "1"...

 

Still not working (the only difference is that in window borderless mode the screen works OK but looks totally ugly, under SDL 2.0.1 it was not working).


In Topic: how can i fix this quest? - again!

24 March 2016 - 06:05 AM

I would question the whole MOVE_TO type of quest, it's unthrilling. Unless it's far, far away and requires killing a lot of monsters on the way :) Maybe just remove that quest type?


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