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ryan20fun

Member Since 06 Oct 2010
Offline Last Active Today, 02:13 PM

Journal Entries

ryan20fun's Journal of Rasterisation > Entry N+3

Posted 24 July 2016

Hello one and all. I have not done much (other then thinking and reading) on ToyMission. I am going to switch over to either monthly entry on the last friday with entries inbetween if necessary, Or every other week on a friday. I have had an idea to add two platforms to ToyMission: One that fades in and out like the platforms in the "Glass...


ryan20fun's Journal of Rasterisation > Entry N+2

Posted 15 July 2016

Hello again. I have started getting back into ToyMission, Yay!
Tomorrow I plan on mounting the Win10 ISO and seeing what it says about my license key(A test in a VM resulted with some kinda null pointer access violation when trying my key). That's all for now.
Till next time,
Ryan.


ryan20fun's Journal of Rasterisation > Entry N+1

Posted 08 July 2016

Hello again :) I have not been well for the last few days, So I have not done any development. I should be getting back into the swing of things over the next few days. That's all for now.
Till next time,
Ryan.

ryan20fun's Journal of Rasterisation > The Generic Title, Sequal to "I don't have a title"

Posted 02 July 2016

Hello again. I have gotten the FPS template to a point where there are a few different weapons: Semi automatic gun, Fully auto gun, burst fire gun, Energy gun(semi).
The players can: Run, Walk, Jump, Pickup weapons and energy cells.
I also have a "feature" you can take another players weapon (I have since then added a option to disable that), So you...


ryan20fun's Journal of Rasterisation > I don't have a title

Posted 24 June 2016

Greetings and salutations :) It seams i've spent my dev time working with replication in UE4.
It is suprisingly easy so far, You mostly have to set variables and functions to be replicated (and wheather they are to be done reliable and are to run on the server, client, multicast). I will still think and ponder on my issue with coming up and desi...


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