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ryan20fun

Member Since 06 Oct 2010
Offline Last Active Yesterday, 02:01 PM

Journal Entries

ryan20fun's Journal of Rasterisation > Photo Toy on a Mission UE4 Remix - Day 196

Posted 28 May 2016

Hello again. So, I am back and ready to resume development :) So, The plan for this week is:
Plan some modular BP puzzle peices
Build some of the planned modular BP puzzle peices
Misc
 That's all for now, See you again next week.
Ryan.

ryan20fun's Journal of Rasterisation > Toy on a Mission UE4 Remix - Day 181

Posted 13 May 2016

Hello again, And welcome to this week's Journal entry. Things done this week:
65% done on the new level
[100%] Workout why the player looks like he is moving though molasses with the reduced Drop impulse, Solution: I used a player start actor to place the actor, Must have been a setting.
A few misc tweaks to existing blueprints
Added a teleport blue...


ryan20fun's Journal of Rasterisation > Toy on a Mission UE4 Remix - Day 174

Posted 06 May 2016

Hello again, And welcome to this week's Journal entry. I don't seam to have done much this week, Again <_< But I have started working on a prototype level(Another one anyway), And yes I am supposed to be cleaning up the existing three levels.
But I am approaching this one differently, I am using doors to create blocks giving the player a...


ryan20fun's Journal of Rasterisation > Toy on a Mission UE4 Remix - Day 167

Posted 30 April 2016

Hello again, And welcome to this week's Journal entry. UE4.11 with Intel Embree does seam to be a lot faster building lightmaps (just like Epic said).
Removing one of the 4GiB RAM sticks seams to have solved the BSoD issue, I should probably do a soak test to make sure. Stuff done this week:
[100%] Finish "Create a C++ (base) class to handle th...


ryan20fun's Journal of Rasterisation > Toy on a Mission UE4 Remix - Day 160

Posted 22 April 2016

Hello again, And welcome to this week's Journal entry. Stuff done this week:
[25%] Finish the movement test map (It is to test all the moves that the player can due to make sure that something has not gotten broken)
[75%] Finish "Create a C++ (base) class to handle the CubeKey gameplay event handling"
[25%] Sit down and finalise: Jump distances, Ove...


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