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ryan20fun

Member Since 06 Oct 2010
Offline Last Active Yesterday, 10:54 AM

Journal Entries

ryan20fun's Journal of Rasterisation > "The Week of Awesome II" Post

Posted 30 September 2014

Hello everyone http://public.gamedev5.net//public/style_emoticons/default/smile.png

My postmorten.

What went (mostly) right:
Art style
Level layout
Level loading system
Bullet physics integration
Brief planning
Improvisation on the spot
Getting something on the screen early
Useful configuration format that was used to create the levels


What went (mo...


ryan20fun's Journal of Rasterisation > "The Week of Awesome II" Day 7

Posted 28 September 2014

Hello againhttp://public.gamedev5.net//public/style_emoticons/default/smile.png

I have been quite productive today, Wierd.

So I have got two levels into the game with a menu/getting acquainted one as well.
I will make a set of (more) psychedelic textures tomorrow and upload them, May be able to get a texture swap-out implemented at the same time.
There...


ryan20fun's Journal of Rasterisation > "The Week of Awesome II" Day 6

Posted 27 September 2014

Greetings and salutations http://public.gamedev5.net//public/style_emoticons/default/smile.png

Today has been quite good for me.
I have fully integrated Bullet physics http://public.gamedev5.net//public/style_emoticons/default/cool.png

I've got half a level completed so far, And toned down the psychedelic colours a bit http://public.gamedev5.net//publ...


ryan20fun's Journal of Rasterisation > "The Week of Awesome II" Day 5

Posted 26 September 2014

Greeting's and salutations http://public.gamedev5.net//public/style_emoticons/default/smile.png

So today I have managed to integrate Bullet physics into the game( and my code basehttp://public.gamedev5.net//public/style_emoticons/default/biggrin.png ).
So I have the player as a ball that roll's around on the heightmap.

Tomorrows plan:
Add some collis...


ryan20fun's Journal of Rasterisation > "The Week of Awesome II" Day 4

Posted 25 September 2014

Hello everyone http://public.gamedev5.net//public/style_emoticons/default/smile.png

I have not been able to get much done today( Thanks to my custom "broken" mesh compiler http://public.gamedev5.net//public/style_emoticons/default/angry.png , It will only work for simple shapes or one object, Strange... ).

But I have managed to get started on the inte...


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