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Member Since 06 Oct 2010
Online Last Active Today, 03:51 AM

Posts I've Made

In Topic: A snapshot history of Gamedev.net looks

13 October 2016 - 04:29 AM


I liked the time where you could inject HTML and Javascript into the post directly, and it would execute on the main page because of the thread previews. I distinctly recall making revisions on posts and adding an unclosed comment tag to prevent the “edited at date” at the end of the post. Somewhere 2009-2010, I think. Something about snowflakes as well.


I forget which mod pooped his pants when we got javascript to make all the letters in a post look like an orbiting asteroid belt.


Ah. Good Times.


Is there a link to that or gif?

In Topic: Week of Awesome IV - The after party/judging thread

27 August 2016 - 11:05 AM

Congratulations to the winners, And everyone else.

It looks like we have all done well :)

I am happy with how well my game has scored, It seams that I get better at this each time I do this( And UE4 helped alot too).


And a BIG thank you to the judges!

In Topic: Visual Studio Hardware Requirements Seem Lower

25 August 2016 - 12:45 AM

These are the hardware requirements by Windows for Visual Studio 2015 express

I suggest you look at the "Community Edition.

It will give you all the features of the Pro version for free as long as you have 5 or less people working on the project IIRC.

In Topic: Week of Awesome IV - The after party/judging thread

25 August 2016 - 12:43 AM

I have a question for my fellow participants:


What are you happiest about regarding your part in the competition? (Bearing in mind that the judging isn't yet in.) This could be anything--a social matter (such as getting to work with a particular person), a feature that you successfully implemented, a game-design choice that you feel worked very well, a terrible bug that you managed to squash, etc.

Hmm,I think getting the wondering AI characters to chase the player when close enough using the "senses" AI system/module.

Before I had only made two AI: One that randomly picks a point to move to in a certain radius And then one that would move to the players position every N seconds.


So having randomly moving AI that chases you would be what I am happiest about.

In Topic: Week of Awesome IV - The after party/judging thread

22 August 2016 - 05:10 AM

Here the post-mortem of my entry, A little late tho.