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ryan20fun

Member Since 06 Oct 2010
Offline Last Active Today, 08:03 AM

ryan20fun's Journal of Rasterisation > Toy on a Mission UE4 Remix - Day 287

Posted on 26 August 2016 - 02:47 PM

So I have done some stuff since the last entry, Unfortunetly I am unable to recall them.
I NEED to take better notes... I have just changed the handling of objectives for the UI.
I have changed it so that it displays a entry for each event channel along with the number of completed and total objectives, It currently looks like this: "Channel N [{Comp...

ryan20fun's Journal of Rasterisation > Week Of Awesome IV - Postmortem

Posted on 22 August 2016 - 05:08 AM

So, Here is the postmortem for my entry. What went (mostly) right:
Using UE4 meant that I could get right into building the game and using stuff I don't think I would have completed yet by this time.
It is a time saver my WIP engine where I more or less spent the first day setting up the project and getting a blank window with 3D device attached run...

ryan20fun's Journal of Rasterisation > Week Of Awesome IV - Day 7

Posted on 14 August 2016 - 01:30 PM

Final entry for WoA IV I have finished adding sound effects, I should probably have spent a bit longer tweaking some of them.
Overall, I am happy with what I have achieved. I had to cut some planned stuff due to how close it is to the deadline.
One really good thing I am going to put to use soon is what I have learned about the AI subsystem.
I s...

ryan20fun's Journal of Rasterisation > Week Of Awesome IV - Day 6

Posted on 13 August 2016 - 02:06 PM

End of day 6 for me now.
I've managed to get some good progress done. Some things done:
Added sound effects for: Shadow mode, walking, taking damage.
Added some music for ingame and the menus.
I've done the menu's, Just need to go back and scrutinize the credits screen to make sure I got everything right.
I've got a "hard" level done, bringing the le...

ryan20fun's Journal of Rasterisation > Week Of Awesome IV - Day 5

Posted on 12 August 2016 - 02:50 PM

End of day 5 for me, It is 22:50 local time (UTC/GMT +2). Things done today:
Created a prefab(Blueprint) of a raised platform in the shape of a U with two ramps and AI and spawn markers.
Started working on the first Ruin.
Created some basic materials.
Some other things that I am unable to recall at the moment <_<

Things I want/need to do:
M...

ryan20fun's Journal of Rasterisation > Week Of Awesome IV - Day 4

Posted on 11 August 2016 - 02:26 PM

Hello again.
End of day 4 for me. I have some AI lights that can: Patrol route, Move randomly Or do absolutely nothing :)
I've got a tentitive title of "Shadow raider of the Ruins". The basis is that you are a ruin raider (people leave valuable stuff in ruins all the time, right?) that can become a shadow to avoid detection.
You take damage from...

ryan20fun's Journal of Rasterisation > Toy on a Mission UE4 Remix - Day 210

Posted on 10 June 2016 - 01:46 PM

Hello again. Development has stalled :( Taking Uncle Eck's Advice : again, I have been lazy.
I have not made time to work on this and I let some multiplayer testing distract me for a few hours (Added MP to the FPS template & ammo counter(mostly)). My biggest problem is designing levels, I have done some reading some tips and tricks for...

ryan20fun's Journal of Rasterisation > Toy on a Mission UE4 Remix - Day 153

Posted on 14 April 2016 - 11:55 AM

Hello again, And welcome to this week's Journal entry. Stuff done this week:
[100%] Build a random pickup spawner(Energy, Energy regen rate, Energy regen cap increase) - I had a spawn volume that can do this already
[100%] Create a C++ (base) class to handle the CubeKey gameplay event handling
[~12%] Improving the responsiveness of the controls...

ryan20fun's Journal of Rasterisation > Toy on a Mission UE4 Remix - Day 125

Posted on 18 March 2016 - 02:40 PM

Hello again, And welcome to this week's Journal entry. I have added a CubeKey type to open door(s) like in "Commander Keen"

So what you do is collect them and the door will open once all ID's for the event have had there criteria done.
I have called this a "Gameplay Event", You register ID's with required and current states along with references to...

ryan20fun's Journal of Rasterisation > Toy on a Mission UE4 Remix - Day 118

Posted on 11 March 2016 - 02:03 PM

Hello again, And welcome to this week's Journal entry. I have created a new cube (100x100x10 cm) with the pivot in the centre to make using the
"Lerp Platform"(linearly interpolates between two transforms) easier.
The reason that it is easier is that the mesh it was using had its pivot on the corner meaning that all
transforms had to be offset slight...

ryan20fun's Journal of Rasterisation > Toy on a Mission UE4 Remix - Day 111

Posted on 04 March 2016 - 02:08 PM

Hello again, And welcome to this week's Journal entry. I have been looking into the Substance and Quixel software suits, And I have downloaded the trial of Substance and plan on trying it out this weekend. This weeks UE4 issue (of note):
Skeletal meshes authored Blender and non-uniformly scaled have tiny collision volumes of ~10cm in height(The...

ryan20fun's Journal of Rasterisation > Toy on a Mission UE4 Remix - Day 104

Posted on 26 February 2016 - 02:19 PM

Hello again, And welcome to this week's Journal entry. Some more UI work has been done:
The options menu can now be dismissed with the Escape key.
Now Have a Widget that can display text over an Actor with a offset.

I have added a objective list and a pop-up message list.
So now there can be a list of objectives displayed on the...

ryan20fun's Journal of Rasterisation > Toy on a Mission UE4 Remix - Day 97

Posted on 19 February 2016 - 02:15 PM

Hello again, And welcome to this week's Journal entry. Editor Crash & Burn:
Last Saturday(13) I got the editor to Crash & Burn, It happened after I made most of the
variables of my C++ player pawn exposed to BluePrints for reading/writing and adding functionality to have
the player reflect off surfaces after impact by applying the...

ryan20fun's Journal of Rasterisation > Toy on a Mission UE4 Remix - Day 92

Posted on 12 February 2016 - 02:44 PM

Hello again. I haven't spent as much time as I would like on ToyMission.
I have been working on the main menu since the last Journal entry. I spent a lot of time trying different ways of laying out the graphics options menu.
Vertical boxes, Multi tab groups.
I ended up using Horizontal boxes in Vertical boxes for the layout of the items so that...

ryan20fun's Journal of Rasterisation > Toy on a Mission UE4 Remix - Day 85

Posted on 05 February 2016 - 01:41 PM

Hello everyone. First journal entry about the UE4 Remix of "Toy on a Mission" from the "Weak Of Awesome II" 85 days after project start.
It is very similar to the original, There have been some improvements. Taking Uncle Eck's Advice : I have been kinda lazy, I have missed two deadlines( features implemented, Levels built, testing ).
I was...



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