FYI I read the "its plain" as "its pain" lol. The road is painful in the sense of the amount of time and energy you need to spend on honing your skills. I too like the painter/craftsman parallel, as that's how I see software development in general. Something you hone over many years, and really never stop refining. There isn't anything "fast" about it.
StarnickMember Since 06 Oct 2010
Offline Last Active Mar 09 2014 03:09 PM
I'm not a game developer, I'm a CAD developer! Either way, I'm passionate about 3D Graphics technology and have pursued the Art of Computer Graphics since my school days.
I am the author of two C# wrappers for native libraries dealing with content processing - AssimpNet (Open Asset Import) and DevILNet (Developer Image Library). And in my spare time, I develop my major and ongoing project of interest - the Tesla Graphics Engine. It is a C# graphics engine designed with portability of graphics API/platform in mind (although currently targeting Direct3D11 only). It also sports a nifty content pipeline that includes material scripting.
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- Age 26 years old
- Birthday October 2, 1987
Graphics programming, Gaming
- Website URL http://www.tesla-engine.net