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Lee A. Stripp

Member Since 06 Oct 2010
Offline Last Active Mar 12 2013 11:54 PM

Journal Entries

Journal of Lee Stripp > vortxGE : Threads

Posted 11 March 2013

After reading lots of tech papers/blogs on C++11 threads I redesigned the way the engine handles threading.Developers can now change threads manually per Scene, each pipeline : Move, Optimise are now batch threaded for better performance. after lots of testing this approch seems to work better under heavy load and being scalable its my new method of choic...


Journal of Lee Stripp > C++11 Threads

Posted 07 March 2013

I was just brushing up on some C++11 concepts the last few nights (looking for parts of the engine to improve) and noticed quite a few people struggling with threads inside classes, as in using a class object as a thread. Some of the responses were so confusing to say the least.Also they were struggling with std::cout while threads were running. So here's...


Journal of Lee Stripp > My Business

Posted 06 March 2013

Well I've been away from GameDev.net for what seems like forever. It has been a hard road but I'm up and running with the new business. First App is on the AppStore and I created a Online Shop for my site too.The plan is to start making some money to fund future Games using my engine, once the engine is done I'll release it free. With any luck this means...


Journal of Lee Stripp > Still Alive

Posted 22 December 2012

I have been very busy setting up the new Business, sadly this meant I couldn't work on vortxGE. I have created 3 other Apps for iPhone/iPad and Mac OS X. This has been taking up all my time. I'm also in the middle of creating a new website for the Business : http://www.leestripp...ripp.comstill under construction.I'm just adding this entry to say I will be bac...

Journal of Lee Stripp > vortxEDIT : video

Posted 30 October 2012

My first attempt at a video with audio. wow shocking :-)


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