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Member Since 11 Oct 2010
Offline Last Active Jul 21 2015 08:12 AM

Posts I've Made

In Topic: Game creation software for kids?

06 December 2014 - 06:41 PM

The ones you mentioned are all pretty good. I've heard good things about scratch. It might also be worth taking a look at some Lua based ones which can be quite easy to get into, like Gideros which recently became free to use, Love2D and Moai. These all allow easy building for ios I believe.

In Topic: NULL vs nullptr

06 December 2014 - 06:25 PM

I don't really see a reason not to use nullptr all the time even if for most cases it's not needed. Overloads aside, it's there and it makes it more obvious what the code is doing in my opinion.

In Topic: Good open source engine 2d?

31 August 2014 - 01:45 PM

You should check out -
cocos2d - http://www.cocos2d-x.org/
moai - http://getmoai.com/

I think they are what you're looking for.

In Topic: Finding a 2D game engine that does not require programming in their environment

10 April 2014 - 05:13 PM

I would recommend having a look at Moai,


it does everything you want, runs on all platforms imaginable, open source so you get all the C++ code.

I hadn't paid attention to it for a while and I just had another look recently and it looks like it has come a long way.

In Topic: Preferred Mapping Mode

10 December 2013 - 04:32 PM

I don't know the term Mapping Mode but if you just mean where the origin is then I would go for in the centre for my world and bottom left for my UI as I find it a bit easier to lay out. It's all down to your own preference though. I presume people started using the top right as the origin because that is where pixels were drawn from on monitors.