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Member Since 11 Oct 2010
Offline Last Active Oct 22 2016 12:16 PM

#5263925 Game Idea: can be done in one month?

Posted by on 28 November 2015 - 05:00 AM

Whether you can do it in a month or not is hard to say, it depends on a lot of factors.

Is this a month working full time? Or part time? Or a few hours a week?

Are you writing it from scratch or using existing software.

Are you doing all the artwork yourself? Do you have much digital art experience?

For the type of game it looks like you want to make you will spend most of the time on artwork I think. For the software side I would recommend you take a look at the Unity engine and have a look at Fungus (http://fungusgames.com) on the asset store. It's free and makes it very easy to make an interactive story type game.

Good luck.

#5196718 NULL vs nullptr

Posted by on 06 December 2014 - 06:25 PM

I don't really see a reason not to use nullptr all the time even if for most cases it's not needed. Overloads aside, it's there and it makes it more obvious what the code is doing in my opinion.

#5177263 Good open source engine 2d?

Posted by on 31 August 2014 - 01:45 PM

You should check out -
cocos2d - http://www.cocos2d-x.org/
moai - http://getmoai.com/

I think they are what you're looking for.

#5100736 2D Oriented Game Engines

Posted by on 12 October 2013 - 01:26 AM

I've had a play around with Moai which seems to have a lot of potential.

I've also heard good things about cocos2d.

#5099974 Python used for what ?

Posted by on 09 October 2013 - 01:24 PM

For the games I've worked on we have never used python in the actual game (for scripting we used Lua mostly) but I've had quite a bit of experience using it for tools and writing scripts to automate specific jobs.

It's a super awesome language and very handy to know.


#5092515 Merge tools

Posted by on 08 September 2013 - 12:16 PM

I'm pretty sure the perforce merge tool is free to download on its own - P4merge. I have never had any problems with this and for c# files should be more than adequate. That's what I would go for if you want a free solution.

#4917985 Global & Static Classes

Posted by on 29 February 2012 - 04:09 PM

Also don't forget about namespaces, I never used to use them and now use them everywhere, they are really handy for wrapping things up and making it all a bit neater.

#4826464 Transfer games to xbox

Posted by on 22 June 2011 - 09:16 AM

Yep Haps is right.
Unless they've changed their procedure since last summer when I was messing around with it you need an internet connection, an xbox live gold account and something else which I presume is the AppHub membership that Haps said. I know I got a years worth of membership free from Dreamspark because I was a student if that helps but you still need the other things.

#4826461 Where can I find tutorials for starting ActionScript 3?

Posted by on 22 June 2011 - 09:09 AM

This might be a good starting point for flash develop, I think you can follow the tut without the need for the actual adobe creative suite


#4819418 C++ Graphics Programming

Posted by on 04 June 2011 - 08:12 AM

I would highly recommend GLFW, I just started using it recently having used GLUT all the time before and I really like it. It leaves your code clean and leaves you in control.
I only used GLUT before because that is what I was taught but now I realise it is outdated and a bit rubbish.

#4804380 Some music to spice up your games

Posted by on 29 April 2011 - 05:04 AM

Pretty cool sounds,

have you considered uploading music to the newgrounds.com audio portal, I'm sure it will get a lot more listens and uses from there.

#4802297 How many books do you have to read when you're a programmer?

Posted by on 24 April 2011 - 07:58 AM

I wouldn't say I've completely read any books on programming but I've use lots for references and specific articles.
Like has been said, just reading books wont means can code.

Having said that there are loads of really useful books out there, as well as loads of websites.

#4764422 Compiling release version in microsoft visual c++ 2010

Posted by on 25 January 2011 - 07:08 AM

It should work,

Make sure its set to release mode then go to Project -> Properties -> Configuration Properties -> C++ -> Code Generation

and change the runtime library to Multi-threaded (/MT)

If you are in debug mode you should change it to Multi-threaded Debug (/MTd)

Works fine for me and that is the error associated with it.