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NDraskovic

Member Since 11 Oct 2010
Offline Last Active Today, 02:57 AM

Posts I've Made

In Topic: UDK 4 vs Unity - Which is better and easier to use to make a first person act...

26 November 2014 - 02:25 AM

@emark
 
Hey,
 
I've written a small research paper that reviews and compares Unity, Unreal Engine 4, Corona and MarmaladeSDK, and mentioned some other popular engines. It was written for a mixed group of people (both developers, and people with no programming knowledge), so it doesn't contain much hard tech stuff, rather has more general info on the engine and some useful links, so I think it might be useful for a beginner. If you are interested, give me an e-mail and I will send you the paper.

In Topic: Starting OpenGL

28 November 2012 - 03:56 AM

Hm, in this case, I might even stick with XNA, at least until I make a decent game (for desktop computers only). I know that XNA can run on Xbox and PC-s, it's just hard to get help when I get stuck, since there are not many developers working with it (and I think that there are fewer every day)

In Topic: Starting OpenGL

27 November 2012 - 02:24 PM

If you're a beginner, performance and portability should be a secondary concern: Create a game worth playing first.


This is exactly the reason I am trying to switch from XNA to another language. I think that for a beginner developer, smart phones are a good platform to get some experience, and get real users to test and evaluate your game. With that in mind, I think that XNA (or WinPhone's to be precise) has way too few users - Android and iOS are much more represented. I know that Android uses OpenGL (and Java, I think), it seemed as a good language to make the transition to (iOS and iPhone's are a bit too expensive). Can you please comment on this logic?

In Topic: Starting OpenGL

27 November 2012 - 09:13 AM

Seeing you come from XNA I think you will feel more at home with DX11. That being said there is no reason to switch away from VS for OpenGL development just switch to C++ or use OpenTK in which case you can even stick with C#.


I've thought about it, but if I want to create a game for non-desktop platforms, C++ is more applicable . Also, I think that C++ is somewhat of industrial standard when it comes to game development, so with that in mind, I think it is better to use C++ than C#

In Topic: Collision detection not working properly

06 August 2012 - 08:45 AM

I think I solved the problem, I was moving the BoundingSphere twice faster than the model itself, so naturally it intersected with other Spheres twice sooner.

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