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Kramaton

Member Since 13 Oct 2010
Offline Last Active Apr 27 2013 05:05 AM

Posts I've Made

In Topic: Pathfinding in pseudo-isometry

17 October 2010 - 09:28 PM

Thanks for answers.
I learned about presented paths to complete the task, and chosen to go with potential field method (got pointed to it at another forum).


It solved all pressing issues with movement and presented nice side bonuses as a reward. If someone interested he can learn it here - http://aigamedev.com/open/tutorials/potential-fields/

Peace to all.

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