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Member Since 13 Oct 2010
Offline Last Active Apr 27 2013 05:05 AM

Topics I've Started

Where to find good character animators?

27 April 2013 - 04:36 AM

Greetings to all.
I represent a part of indie development team and looking for advice from the community.
We need to create a dozen of characters with different action animations for our turn-based mobile game.
There we can find excelent and proven 2D or 3D animator, that can build on provided character concepts?
And how do you think what is better in terms of costeffectivness, making characters in 2D or 3D?
Thanks in advance and hoping to get some input.

Pathfinding in pseudo-isometry

13 October 2010 - 11:54 PM

Greetings to all.

I'm looking for an advice or directions for my pathfinding problem.
Game has a continuos space with static and dynamic obstacles.

Link for image - http://www.gamedev.ru/files/images/pathfinding.jpg

Red color is used for static obstacles, and green for dynamic ones.
Game agent path should should be calculated without collisions with colored rectangles that are representing obstacles.

There is no need to find shortest path to target.
Amount of dynamic obstacles, i.e. agents, would be equal or greater (30+) than amount of static ones.

Looking for an advice, hint for an feasible algoritm or some direction, there i should look to solve this problem.