- Viewing Profile: Posts: Drakken255
Awesome job so far everyone! Please give us your feedback on how our article efforts are going. We still need more finished articles for our May contest theme: Remake the Classics
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In Topic: [XNA] Model Renders Black
21 October 2012 - 04:06 PM
Lost contact with the user above. Thus, I still am looking for someone to do this.
In Topic: Logo feedback - Ninja Cat and Zombie Dinosaurs
20 October 2012 - 04:51 AM
I think what Daaark is saying is a game logo is not going to be good with just a text layer. You need to manually DRAW the text to give it more style. Make a logo focusing solely on Ninja Cat, then it's safe to add "VS. Zombie Dinosaurs" as a subtitle. I suggest a cat in the background, also manually drawn. Maybe with a sword splitting a letter in half? It all boils down to originality. Give it your own touch. Don't use pre-made graphics, not even fonts. Not unless it fits perfectly, and you have the creator's permission.
In Topic: Settings File and Compatibility
18 October 2012 - 06:58 PM
So the following should work:
And then each time settings change I just modify the constant numberOfBoxes?
As it is I'm not yet comfortable with XML serialization. I currently use manual data storage with File.WriteAllLines(). I'm assuming it's a much better way to go in this situation?
EDIT: I seem to have found a solution involving a Checked List Box. I didn't want to make a separate file out of it, but oh well. When saving, I save with:
And Load with:
int oldLength = settings.Length;
if (settings.Length < numberOfBoxes)
{
Array.Resize(ref settings, numberOfBoxes);
for (int i = oldLength; i < settings.Length; i++)
{
settings[i] = "false";
}
}
And then each time settings change I just modify the constant numberOfBoxes?
As it is I'm not yet comfortable with XML serialization. I currently use manual data storage with File.WriteAllLines(). I'm assuming it's a much better way to go in this situation?
EDIT: I seem to have found a solution involving a Checked List Box. I didn't want to make a separate file out of it, but oh well. When saving, I save with:
List<string> checkedItems = new List<string>();
foreach (object checkedBox in checkBoxList.CheckedItems)
{
checkedItems.Add(checkedBox.ToString());
}
File.WriteAllLines(<FILE>, checkedItems.ToArray<string>());
And Load with:
List<string> checkedItems = new List<string>();
checkedItems.AddRange(File.ReadAllLines(<FILE>));
for (int i = 0; i < checkBoxList.Items.Count; i++)
{
if (checkedItems.Contains(checkBoxList.Items[i].ToString())
{
checkBoxList.SetItemChecked(i, true);
}
}
In Topic: Blender to XNA: Skinned Model Renders Black
18 September 2012 - 09:59 PM
Thanks. Will try after work and edit with results.
EDIT: Setting the pre-multiply alpha setting on either the model or the texture didn't work...
Not even removing all transparency options in Blender works...
EDIT: Setting the pre-multiply alpha setting on either the model or the texture didn't work...
Not even removing all transparency options in Blender works...
In Topic: Blender to XNA: Skinned Model Renders Black
18 September 2012 - 07:40 PM
Ok, how do I turn this off?
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