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Member Since 14 Oct 2010
Offline Last Active May 27 2013 07:35 AM

Posts I've Made

In Topic: Which MMO Library?

27 May 2013 - 06:38 AM

Anything that can run under linux will be a good thing

actually i need something simpler than racknet, something more native which can work on linux a simple client-server engine/lib would do

In Topic: my Facebook MMORPG

20 February 2012 - 04:34 PM

selling all sources for cheap :)

In Topic: Interest management in an MMO

24 August 2011 - 03:41 AM

Hi guys,

I'm implementing interest management in my server/client based MMO so my message broadcasts are not geometric in the number of players.

I've got this problem that I can't find anywhere in the literature:

Player A is standing still.
Player B runs into Player A's interest zone and therefore Player A starts receiving messages about Player B
Player B runs out of Player A's interest zone and stops receiving messages.
Player A then follows Player B, catches up to the last position he knew Player B was at and sees Player B in the wrong place, but the on the server Player B is not inside Player A's interest zone because he ran way, way off into the distance...

What is the standard way of dealing with this?

Cheers, Paul.

try this: when player B runs out of player A's interest zone, Player B's "isonline" flag is set false by the client, and set online again if we receive packets about player B.

In Topic: BlockRage - my Desktop MMO Game

16 August 2011 - 08:16 PM

after playing post any feedback, tnx :)

In Topic: My game server is eating my CPU

30 July 2011 - 08:32 PM

use linux, recode your server 2 times = forget for your problems :)
u dont really need win& its IOCP , you just need epoll / select and non blocking sockets - way faster to code.