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hupsilardee

Member Since 20 Oct 2010
Offline Last Active Dec 16 2013 05:26 PM
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+3Direction Vector2 from float 0-360 degree in pixel shader?Feb 16 2014 06:50 PM
+1Logged inDec 16 2013 09:04 AM
+1Voted up Tangents for heightmap from limited informationDec 12 2013 03:54 PM
+1Logged inDec 12 2013 03:51 PM
+3ryan20fun followed your topic "Tangents for heightmap from limited information"Dec 11 2013 11:36 PM
+1Voted up Tangents for heightmap from limited informationDec 11 2013 12:10 PM
+1Logged inDec 11 2013 08:19 AM
+3Support Directx 9 and Directx 11 (both)Dec 10 2013 08:08 AM
+1Logged inOct 14 2013 09:27 AM
+1Logged inOct 12 2013 07:50 AM
+1Logged inOct 11 2013 10:05 AM
+1Logged inOct 10 2013 01:34 PM
+1Voted up Few questions about DXGI formatsOct 09 2013 07:21 AM
+1Voted up Few questions about DXGI formatsOct 09 2013 07:20 AM
+1Logged inOct 09 2013 07:20 AM
+1Voted up Few questions about DXGI formatsOct 08 2013 05:42 PM
+1Voted up Few questions about DXGI formatsOct 08 2013 05:42 PM
+1Voted up Few questions about DXGI formatsOct 08 2013 05:42 PM
+1Logged inOct 08 2013 03:08 PM
+1Voted up AcademiaJul 08 2013 04:24 AM
+1Voted up Is it alive? No. But wait... Yes!Jul 08 2013 04:20 AM
+1Logged inJul 08 2013 04:09 AM
+3Distance field font artifactsJul 03 2013 03:00 AM
+1Logged inJul 02 2013 05:53 AM
+1Logged inJun 29 2013 07:16 AM
+1Logged inJun 12 2013 11:05 AM
+1Logged inJun 11 2013 09:10 AM
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+1Logged inJun 04 2013 05:47 AM
+1Voted up Distance squared light falloffJun 01 2013 05:20 PM
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