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Member Since 24 Oct 2010
Offline Last Active Aug 24 2016 10:11 AM

Posts I've Made

In Topic: Sprite Bounding Box tools?

31 December 2011 - 06:01 PM


Width & height of sprite can be used as a bounding box in some situations; where you don't care what area of the sprite is hit; same goes for per pixel collisions. In my case I want to be able to define 1 or more bounding boxes for a sprite that allow me to define what specific area of the sprite was hit. For example, I want to be able to tell the difference of when a character is shot in the legs, versus the head, head shot is instant kill; leg shots take multiple hits, etc... This would be just one example where being able to define my own custom bounding boxes come in handy.