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Member Since 24 Oct 2010
Offline Last Active Aug 27 2016 09:53 PM

Posts I've Made

In Topic: (yet another) best language to code a game?

08 January 2016 - 12:04 AM


C++ is another one I'd consider but as a first time game project, maybe avoiding C++ would be better?

Why? Isn’t, “Doing a motivating new project in a new language,” the best way to learn a language?
Sure you have to spend 5 minutes making a Hello World first. And then off to games.

C++ is the industry standard. Take that for what you will based on what you plan to do industry-wise.

L. Spiro


Lol are you serious?

In Topic: Online multiplayer,c++ in unreal engine,math required

28 November 2015 - 12:29 PM

Most of the complex math is done for you when you use a game engine. Just know what the math function calls do and you should be set for the most part. If you come across something you don't know yet, just focus on learning that and solve that problem. Then keep moving forward.


Also there are plenty of books on game focused math. These aren't really the type of book you read cover to cover though. They make a great reference when you get stuck or need to look up how to do a specific thing.

In Topic: Event Aggregator in C++ - Need Help

28 November 2015 - 10:47 AM

If you are adding the object in the ctor, you could remove it in the dtor, then you wouldn't need a smart pointer.

In Topic: Forget stuff when learning a new programming language.

27 October 2015 - 04:04 PM

90% of programming c++ is the same in other langauges. The memory management stuff is not in java but it's not a big deal if you can remember about pointers and allocation/deallocation. I wouldn't worry about it much.


I programmed c++ for 3-4 years then took a year programming only c#. When I went back to c++ for a project at first it was a little weird but it all came flooding back in as I started working within an hour it felt like home again.

In Topic: C++ Passing an unknown class as an argument to a function

26 October 2015 - 10:39 AM

Like other people have said this question is very vague. I am suprised though that no one mentioned you could pass a void*. This allows you to pass the address of any class. However if you want to actually use this class you will need to convert it to something useful with casts.