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Member Since 24 Oct 2010
Offline Last Active Today, 09:40 AM

Posts I've Made

In Topic: Help in creating a game engine.

11 July 2015 - 12:09 PM

With only a year to go and a lot of unknowns, I'd say you'd have a lot more fun and success if you started with an engine and built a game.


Look into Unity or Unreal.

In Topic: What game engine should I use with some basic programming knowledge?

11 July 2015 - 10:58 AM

Your java experience should translate very nicely into C#. There syntax is very similar. C# has a lot of extra usefull features though which you will probably fall in love with.


My advice is to learn Unity ( it's free now ) so why not? Use c# with it.

In Topic: Best engine/framework for point and click games as of now?

10 July 2015 - 02:49 PM

With Unity's NavMeshAgent, and simple use of Physics.Raycast you can build a point and click game very easily. I suggest going that route.

In Topic: Why Do People Use DirectX?

10 July 2015 - 12:43 PM

Another bonus is that openAL has a very similar api to openGL. If you understand the openGL api, openAL is a breeze.


That said, there are plenty of reasons to use directx. Most of them are in regards to platform specific choices and support levels. Sure the idea of a completely cross platform api is grand, but in reality it falls quite short due to vendor support.

In Topic: Can you please recommend some good books for learning Unity, Blender, Audacit...

10 July 2015 - 11:16 AM

There are a lot of good books, if you search amazon there tons.


Heres a couple for you. I'd stick to just trying to master either scripting or 3d modeling and art. They both take a lot of effort, so beginning both at the same time could distract you from doing your best. After you got one under your belt then consider branching out into other fields.


Learning C# programming with unity 3d



Practical game development with unity and blender