Please look at image above. From FBX I've read the texture map that has this image and uses UVs, I know their ranges. FBX texture scales are 1.0 and translation is 0.0. Please tell me how the texture should be mapped? Or, in other words, how to calc what pixel corresponds to a vertex? IMO there are not enough data, that's what I'm looking for.
There's no point in assigning texture coordinates to a texture
TommatoMember Since 25 Oct 2010
Offline Last Active Sep 25 2014 11:11 PM
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