If you're at a point where everything can still change, it might be a good idea to just use a code-name for the time being, and come up with a more permanent name that suits the game perfectly once you know exactly what the game is, and what it's about.
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In Topic: Game Name - need help
05 February 2013 - 09:02 AM
In Topic: Applying for local jobs with the intent to move.
08 January 2013 - 11:38 AM
At the risk of sounding belligerent, why would it matter if you're local? This doesn't sound like it's the case for the OP, but if you're not asking the company to front any costs--i.e., if you don't ask them to cover a plane ride down for the interview, or hotel costs, or moving costs, or anything like that--what difference is it to them?
(I'm not disagreeing with the reality that it does make a difference; I'm just not sure I get why.)
In Topic: Project Tongue: Need Opinions/Advice!
08 January 2013 - 10:04 AM
Actually, yeah! I use CCPG Solutions for my website, GameCola; their pricing is good, and they're very responsive if I ever have any issues or questions. Thumbs up.
In Topic: The best name for our game.
08 January 2013 - 08:47 AM
Edit: Alright, I'll give a bit of a break down: I don't like Pestis. Call me immature, but at first glance I thought it said "Penis."
Oh my god, I'm so thankful I'm not the only one.
To reiterate other responses: I don't look at those names and think "yeah, that's a game I want to play" or even "that's a game I want to learn more about." Maybe as a subtitle, but not as the game's actual name.
In Topic: A game made solely to tell a story
02 January 2013 - 12:59 PM
Another shout-out for visual novels. They're not all totally linear; games like Hatoful Boyfriend, as ridiculous as its premise may be, is all about playing it again and again, making different choices each time and watching the story unfold in different ways as a direct result of your choices.
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