I have already solved the problem of drawing to cube in a window and the recognition of the hand, but I can not rotate my cube.
I also have a point with three coordinates X, Y, Z (Z fixed to 0) that move along a circle. Should I use this reference for to rotate.
Everything must be done when it is drawn my cube and then executed in loop.
Here is my code
void DrawCube(const XnPoint3D& ptCenter, const XnPoint3D& ptMaxs, double r, double g, double
{
glColor4f(r,g,b,1.0f); //Scelta del colore
#ifdef USE_GLUT
glBegin(GL_QUADS);
glColor3f(1.0f, 0.0f, 0.0f);
// FRONT
glVertex3f(-0.5f, -0.5f, 0.5f);
glVertex3f( 0.5f, -0.5f, 0.5f);
glVertex3f( 0.5f, 0.5f, 0.5f);
glVertex3f(-0.5f, 0.5f, 0.5f);
// BACK
glVertex3f(-0.5f, -0.5f, -0.5f);
glVertex3f(-0.5f, 0.5f, -0.5f);
glVertex3f( 0.5f, 0.5f, -0.5f);
glVertex3f( 0.5f, -0.5f, -0.5f);
glColor3f(0.0f, 1.0f, 0.0f);
// LEFT
glVertex3f(-0.5f, -0.5f, 0.5f);
glVertex3f(-0.5f, 0.5f, 0.5f);
glVertex3f(-0.5f, 0.5f, -0.5f);
glVertex3f(-0.5f, -0.5f, -0.5f);
// RIGHT
glVertex3f( 0.5f, -0.5f, -0.5f);
glVertex3f( 0.5f, 0.5f, -0.5f);
glVertex3f( 0.5f, 0.5f, 0.5f);
glVertex3f( 0.5f, -0.5f, 0.5f);
glColor3f(0.0f, 0.0f, 1.0f);
// TOP
glVertex3f(-0.5f, 0.5f, 0.5f);
glVertex3f( 0.5f, 0.5f, 0.5f);
glVertex3f( 0.5f, 0.5f, -0.5f);
glVertex3f(-0.5f, 0.5f, -0.5f);
// BOTTOM
glVertex3f(-0.5f, -0.5f, 0.5f);
glVertex3f(-0.5f, -0.5f, -0.5f);
glVertex3f( 0.5f, -0.5f, -0.5f);
glVertex3f( 0.5f, -0.5f, 0.5f);
//Ruoto
glRotatef(ptMaxs.X, 1.0f, 0.0f, 0.0f);
glRotatef(ptMaxs.Y, 0.0f, 1.0f, 0.0f);
glEnd();
#else
....
Thanks for the help.

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