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Azul

Member Since 04 Nov 2010
Offline Last Active May 21 2012 05:06 AM
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Topics I've Started

Program Like NoteWorthy Composer for Mac

10 May 2012 - 04:30 AM

This might sound weird, but I have been using cheap old Noteworthy Composer to construct the actual MIDI for my songs for years now. Although I've slowly purchased and improved my other tool sets, I haven't found another program that makes it so easy to arrange the MIDI for my songs. I love the way you can use the keyboard and cut-and-paste things.

I'm curious what others use for the composing stage. I'd imagine there are many who jus play it out on a MIDI keyboard, but (A) I don't have one and (B) I doubt I could actually play some of the stuff I compose.

Does anyone know of another system that is similar to NWC? Especially for the MAC? I struggle to put things together in Logic's editor, its just too sensitive. I like the tangible feeling of only using the keyboard. I have used iSequence on the iPhone for simple pop/rock stuff, but it doesn't let you get into 32nd notes and smaller divisions that you need for more complex stuff.


Any suggestions?

Requesting Some Constructive Criticism!

28 April 2012 - 01:36 PM

Hi Folks,
I've been around here a while and constantly working on my craft. I'm finally delving into more orchestral style production. I wanted to get some feedback from some of the awesome folks here at gamedev.

http://soundcloud.com/azul1/f2-faroffdanger


I don't have the best tools available. I was planning to get some of the EWQL tools (had to use my money for food and rent..sigh!) but I had to use Logic's samples for this one. What I'm really hoping to understand is what I'm lacking in composition or production. I really am mostly used to mixing and mastering Rock and Electronic music, not orchestral.


Any suggestions? BE BRUTALLY HONEST! I want to keep improving and create a more professional sound. I feel kind of out of my comfort zone on the orchestral stuff, but lots of games want that these days.

Mixing and Mastering a Very Sparse Track

01 March 2012 - 12:51 PM

I'm currently working on a project where the game developers want formless, medatitative, sparse music (they actually thought my first idea of a sparse track was too busy!). We're talking a little twang of a shamisen here and there, an occasional far-off bell or drum hit and lots of empty space. I'll post a little link when I'm further along but I wanted to ask, what approach should I take to mixing and mastering a super-empty track? Its a unique challenge as I'm more used to mixing stuff with a beat or many instruments.

I'm thinking of adding a background track fo some babbling brook or wind in the trees sounds, since its sort of a contemplative puzzle game. I'm not sure how to mix something like that in either, I'm assuming I'll just "trust my ears" for the most part, but I'm wondering if anyone else has had this experience.

Good Woodwinds Collections

29 February 2012 - 11:04 AM

Hi Folks,
I'm currently upgrading to more pro equipment and sample packs. I'm getting a lot of the EWQL stuff, but there seems to be a gap in what they offer when it comes to Woodwinds. I'm thinking of purchasing some of the Vienna ones as I need them. Does anyone else have any suggestions for good woodwind samples?

Thanks so much!

03 June 2011 - 10:13 AM

Just wanted to say thanks again for all the great feedback you guys have given me in this forum! The game is getting closer to coming out! We're doing a kickstarter campaign and I thought I'd let anyone interested know there are some cool rewards you can get, like a custom Avatar when you play online that only pledgers can get, beta test inclusion, and even the oppourtunity to design your own level. Check it out! We'd love to have people on board for the beta, or whatever else, if it interests you :cool:

http://www.kickstarter.com/projects/bravadowaffle/roboarena-asynchronous-multiplayer-tactical-ios-ga



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