I don't think that there's any particular name for the theory. It's pretty much the general view of interactive game "science", if you could call it that. Maybe this might help:
http://www.gamasutra.com/view/feature/1524/
In fact, a lot of the articles posted on Lost Garden deal with this very topic. You should check them out.
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#5017738 Searching for a specific game theory about basic interaction
Posted by CulDeVu
on 05 January 2013 - 07:46 AM
#4959559 One-Step vs Two-Step Initialization (C++)
Posted by CulDeVu
on 16 July 2012 - 06:11 AM
Game consoles are the platforms that have bad C++ exception support. Microsoft/Sony tell you to disable exception support on their compilers in order to produce better binary code. Even x86/Win32 is pretty crap here, though x64 Windows is a lot better.
Even x64 Windows has had serious problems in its exception and critical error handling in the past (and present). One such example was described recently by Bruce Dawson on AltDevBlogADay:
http://www.altdevblogaday.com/2012/07/06/when-even-crashing-doesnt-work/
#4953538 Please test it my first project really need reviews
Posted by CulDeVu
on 27 June 2012 - 08:39 PM
http://www.gamedev.net/topic/627090-test-my-epic-game/page__fromsearch__1
Please don't double post. People don't like being tricked into reading the same post twice with just a different name. And from what you said in the post, your game isn't really as completed or as 'epic' as you make it seem from the title of your other post.
About the actual game, though: I will try it out next time I'm around my computer.
Please don't double post. People don't like being tricked into reading the same post twice with just a different name. And from what you said in the post, your game isn't really as completed or as 'epic' as you make it seem from the title of your other post.
About the actual game, though: I will try it out next time I'm around my computer.
#4937659 Platformer Physics - what to do with multiple resolves?
Posted by CulDeVu
on 05 May 2012 - 02:22 PM
Sounds like a problem of over-compensation: http://www.wildbunny.co.uk/blog/2011/03/25/speculative-contacts-an-continuous-collision-engine-approach-part-1/
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