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Member Since 11 Nov 2010
Offline Last Active Sep 15 2013 03:40 PM

Topics I've Started

UDK for Mac

15 September 2013 - 03:42 PM

Anyone know how to get the UDK for Mac?
I only see the PC version in the downloads section.

Model–view–controller pattern

07 September 2013 - 06:54 PM

I know the Model–view–controller pattern is popular in general programming.
But what about in games?
Is it used in games much?
Anyone here ever used it?


30 August 2013 - 05:01 PM

The Nexus 7 currently has 4 cores.  Almost every processor sold now seems to have >1 core.  
To take advantage of this, I think you need more than one thread.  In a game, what could the threads do?  Is there a way to take a single-threaded game and make it multi-threaded so it takes advantage of multiple cores?
I remember Intel had a hyper threaded contest, but I couldn't enter my game cause it only used one thread, I think.

physics loop

29 August 2013 - 09:03 PM

What do you guys think?
Is it better to make a game with a physics loop as a separate thread or not?
If it is separate, you could have all kinds of multi-threading issues.  If it's not, you may be losing performance on a multi-core system.


26 August 2013 - 09:23 PM

I have a spaceship, and I want to make it possible to control it using different mechanisms.  Like Keyboard, mouse, joystick.
I want to do something like this:
spaceship.setController(new KeyBoardController()).
Does anybody do things this way or am I on the wrong track?