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Member Since 19 Nov 2010
Offline Last Active Aug 10 2013 11:45 PM

Posts I've Made

In Topic: Digging

12 August 2012 - 04:48 PM

Try looking at voxels and then go onto YouTube and lookup star forge. This looks like what they've done in rf2.

In Topic: Alundra Physics

06 August 2012 - 04:50 PM

Yeah that's pretty much what I had except I called it Y-Levels... Up down I dunno the name made sense in my head. XD but I'm glad someone else had the same concept.

In Topic: Alundra Physics

06 August 2012 - 04:48 AM

But what would happen if I wanted objects that the player could walk over but also go under. for example a bridge. because one of the cities in my game is going to be pretty vertical.

In Topic: The Cross Alpha Omega Infinity Time Key of Life Protection Control Universe C...

01 August 2012 - 02:13 AM

Umm what lol. None of that made any sense at all. Please try and compose your post into a neater format.

In Topic: Xml Serialization

01 August 2012 - 01:35 AM

OK Ive figured it. Annoyingly it goes through the properties instead of the actual variables so if the property doesn't have a set method it won't right.