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Member Since 21 Nov 2010
Offline Last Active Nov 24 2012 09:06 AM

Posts I've Made

In Topic: Best Storylines and Worlds

18 November 2012 - 02:22 PM

Tom I meant laws like in Physics / Magical laws. Thanks for all contribution. I am looking for material to sift through.

In Topic: Best Storylines and Worlds

11 November 2012 - 10:31 AM

Most of you have misunderstood what I meant with world. If in doubt look at pixelartist's post. I've read the books and yes it is nice, but still it's a lot like Lord of the Rings, Wheel of Time has a way more developed world than both Eragon and Lord of the Rings. And yes the eragon movie did suck.

In Topic: What techniques do you use to balance your game?

09 November 2012 - 06:31 AM

If it is a deceloped game looking at statistics is often good. From there you can have an algorithm that adjusts the prices of items ect so the prices/damge settles after some games.

In Topic: Best Storylines and Worlds

09 November 2012 - 06:29 AM

For what sort of game should the worlds (rules) apply? Not a game. Just wondering. Not quite. Worlds like bioshock i meant not maps, but laws.

In Topic: GA and EA algoritm examples

06 April 2012 - 02:56 AM

Me thinks you probably wrong. I find a lot of tutorials and other things that start with the basics. And I found some free lectures from Stanford University on Machine Learning, but I can't find plain code.