I am looking at animating with Maya as I would like to understand the animators workflow, but am being confused by what I am finding online.
I always thought a rig was a basic skeleton + additional information such as joint constraints/IK solver parameters/etc. When I search for rigs for Maya though I am finding what look like complete characters - they even come with hair and multiple outfits.
I am similarly confused by half the goals for this Kickstarter: https://www.kickstarter.com/projects/cgmonks/morpheus-rig-v20 (i.e. why such a tool would need to come with its own props?)
What is the purpose of these 'complete' rigs that are more like characters than rigs? Are the artists meant to use them as an asset in their game or render? Or are they just to be used by the animator, and then the modeller will take the skeleton and skin the actual character mesh?
What is the term for what I thought was a rig?