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Gavin Williams

Member Since 04 Dec 2010
Offline Last Active Jul 22 2014 06:14 PM

Posts I've Made

In Topic: Exporting non-indexed vertex data from 3DSMAx

05 July 2014 - 10:56 PM

Yep, this is definitely the way to go. I have already had some success this morning with a basic script exporting the position and texcoords. I haven't quite worked out normals yet, and haven't fully tested the texcoords, but I have successfully exported a simple model and basically dropped it into my game, with a little bit of tweaking.

I will look into macro script too.

In Topic: Exporting non-indexed vertex data from 3DSMAx

05 July 2014 - 01:33 PM

I think the answer is to write a custom exporter using MAXScript, which I'm trying to do now.

In Topic: How to install latest SharpDX from GitRepository.

18 June 2014 - 06:11 PM

I did build it successfully from source. So just copying the bin folder is enough then. I wasn't sure because I've read that nuget is being used and I thought that maybe nuget was going to become the only way to install it properly. But if i can just copy the bin folder, than that's ok.


In Topic: DirectInput's awkward and inconsistent terminology.

16 May 2014 - 02:20 AM

I mentioned this in another post, but you shouldn't use DirectInput as stated here : http://msdn.microsoft.com/en-us/library/windows/desktop/ee416842%28v=vs.85%29.aspx


"The use of DirectInput for keyboard and mouse input is not recommended. You should use Windows messages instead."


You can also use raw-input.

In Topic: Camera looking by mouse(smooth)

16 May 2014 - 02:16 AM

How did you go with this ?

Are you using DirectInput ? Because that can drop frames as it's unreliable and not supported. If that turns out to be problem use raw-input or windows messages.