1. I haven't used XNA for a long time, but I worked with mono-game a while back and it looks almost identical to XNA as i remember. There is the namespace Microsoft.Xna.Framework.Content and it's all loaded as you would expect with content.Load<type>(). I don't know about custom content, I would guess that it's exactly the same situation as with XNA.
2.XNA and monogame provide their own input system : Microsoft.Xna.Framework.Input, which is what i used. But if you prefer to consume windows messages, then it should definitely work ok with monogame. XNA to monogame is pretty much a direct mapping.
Gavin WilliamsMember Since 04 Dec 2010
Offline Last Active Aug 23 2015 08:12 AM
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Studying Software Engineering at ANU. I started programming with XNA for a couple years on and off until 2012 when I changed to SlimDX and over the course of 2012 started building a game, and spending a lot more time programming. Come 2013, I have ported it to SharpDX/WinRT, as an exercise and also to use XAML. Progress has really slowed down for the porting process with all sorts of issues after ripping out a lot of code and needing to rewrite all the resource management stuff. But I think I'm nearly there. Soon I will be able to start work on the game editor in earnest using a XAML interface.
Oh and if you're a C#/DirectX programmer, please vote on MS UserVoice to have hlsl compilation added to C# projects.
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