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Gavin Williams

Member Since 04 Dec 2010
Offline Last Active Jul 21 2016 01:56 PM

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+1Logged inJul 21 2016 02:22 AM
+1Logged inJul 15 2016 05:03 PM
+1Logged inJul 12 2016 04:55 AM
+1Logged inJul 10 2016 02:16 PM
+1Logged inJul 08 2016 05:50 AM
+3MS have released a nuget pkg to compile hlsl inside a c# project.Jul 06 2016 02:04 AM
+1Logged inJul 04 2016 11:52 PM
+1Voted up How fast is hardware-accelerated ray-tracing these days?Jul 04 2016 01:59 AM
+1Logged inJul 03 2016 10:39 PM
+1Voted up .Net DX12Jul 03 2016 03:03 AM
+1Voted up [D3D11]Any explanation for a temporary performance hit on binding a 4k by 4k texture?Jul 03 2016 02:46 AM
+1Logged inJul 03 2016 02:14 AM
+1Logged inJun 20 2016 11:04 PM
+1Logged inJun 19 2016 07:49 PM
-1Voted down Sampling the depth buffer in a shader in DX11Jun 18 2016 11:48 PM
+1Voted up Sampling the depth buffer in a shader in DX11Jun 18 2016 11:48 PM
+1Logged inJun 18 2016 10:51 PM
+1Logged inJun 17 2016 09:43 PM
+1Logged inJun 12 2016 08:02 PM
-1Voted down Forward+ vs Deferred renderingJun 11 2016 08:26 PM
+1Logged inJun 11 2016 08:25 PM
+1Logged inJun 10 2016 05:33 AM
+1Logged inJun 09 2016 10:04 AM
+3comment from Gavin WilliamsJun 08 2016 11:39 AM
+1Logged inJun 08 2016 12:58 AM
+1Logged inJun 06 2016 09:44 PM
+1Logged inMay 18 2016 07:15 PM
+1Logged inMay 11 2016 02:30 PM
+1Logged inMay 10 2016 10:56 AM
+1Logged inMay 09 2016 01:57 PM
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