So over the past few months, we have been working on the demo (or prologue) of our tactics RPG: Novus Dawn. We are at he point where we believe our battle engine is nearly completed and would like your help in giving us feedback on what you think about the system, balance and overall concept of it. Before clicking the link at the bottom of this page, please read the following.
All assets shown in the game are owned by the development team, except that of the character sprites which have been borrowed from Disgea and are being used for testing purposes only. All other assets are placeholders while our pixel artist continues working on the artwork that will be used in the final product.
Although we are working on a traditional tactical RPG, we are still trying to add some interesting features to the genre. The first is a combo system that allows characters to utilize a shared skill to deal some sort of attack to a unit. This requires various positioning and allies to accomplish. Currently, we only have one combo skill available in the engine for testing, and it is the Flurry-PutDown skill.
This skill requires Carla and Gabriel to be flanking an enemy unit. A movement tile will be green if the unit is moving into positioning that allows them to execute a combo.
Secondly, we are removing the traditional MP system. Instead, at the start of each turn, the unit gains 1MP with a chance of receiving an additional MP at the start of their turn or when they deal the final blow to an enemy unit. When using a skill, the player will have the choice to allocate MP to that skill and the amount will determine the bonus of the skill. In the future, we will have passive skills that require a certain amount of MP to have the effect occur on the unit.
That is all, please use the link below to test the game engine! If you want to post on our forums, the link is here.
Novus Dawn Prologue - Test Battle