Jump to content

  • Log In with Google      Sign In   
  • Create Account

We're offering banner ads on our site from just $5!

1. Details HERE. 2. GDNet+ Subscriptions HERE. 3. Ad upload HERE.


Don't forget to read Tuesday's email newsletter for your chance to win a free copy of Construct 2!


Lunatix

Member Since 17 Dec 2010
Offline Last Active Dec 17 2012 10:11 AM

#4827324 Rendering solution for saving and increasing performance

Posted by Lunatix on 24 June 2011 - 01:12 PM

Yes, this was exactly what i searched for! Thank you very much =)

ugh... The player can "see" over 200FPS (if they had a 200HZ monitor instead of a 60HZ one).
Films only look good at 24fps because they have motion blur. Without motion blur, animation at 24fps looks absolutely horrible.


I believe you, but the eye can only see 24 fps. So, if i choose to display 40 - 60 fps, it looks good to player... or am i wrong ? I will not "cap" it at 35 - but i want to implement a function that says: "35 fps - all other resources to the computing behind the scenes. if the computing behind the scenes don't need all of this resources -> display more fps"


PARTNERS