ugh... The player can "see" over 200FPS (if they had a 200HZ monitor instead of a 60HZ one).
Films only look good at 24fps because they have motion blur. Without motion blur, animation at 24fps looks absolutely horrible.
I believe you, but the eye can only see 24 fps. So, if i choose to display 40 - 60 fps, it looks good to player... or am i wrong ? I will not "cap" it at 35 - but i want to implement a function that says: "35 fps - all other resources to the computing behind the scenes. if the computing behind the scenes don't need all of this resources -> display more fps"