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Member Since 23 Dec 2010
Offline Last Active Sep 19 2014 04:30 AM

#4982926 Powerful GPU - Send more do less, send less do more?

Posted by on 23 September 2012 - 08:35 AM

What is better( performance-wise ) for a powerful GPU - send more data to the GPU and do more work on it, or do more calculations on the CPU and send the final result to the shaders?

#4955889 C++ DX11 Render to panel

Posted by on 05 July 2012 - 02:06 AM

.NET Form is not C++, it's some kind of dead-managed-cpp-garbage. The point is that it's managed, and it's garbage.
Try using SlimDX or any other kind of DX managed wrapper.

#4840035 [discussion]DirectX 9 or 10 or 11?

Posted by on 25 July 2011 - 10:23 AM

I can't fucking run a triangle! And I really don't want 9. But, OK. Anyone has any good tuts?

#4839993 [discussion]DirectX 9 or 10 or 11?

Posted by on 25 July 2011 - 08:10 AM

Ignore Dx10. On Dx11 You have something called "feature levels" that let you run on Dx10 and Dx9 hardware (the Dx9 level is a bit more limitied compared to original Dx9). If you want to write a 2D game or a relatively simple 3D game, I would go for Dx9. Otherwise Dx11.

I think I'll go DX10 cuz I don't want DX9, it is kinda old like I see it, and I can't run any f*cking sampals from the SDK.