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What is better( performance-wise ) for a powerful GPU - send more data to the GPU and do more work on it, or do more calculations on the CPU and send the final result to the shaders?
Hey guys, I wanted to know if you have any sources to learn OGL 4.1 and GLES 2.0 for Android, preferably free and without outside libraries like GLUT, I want to learn it to the lowest level possible.
Thanks!
I've decided to leave DX9 and start with 11, I finally have a proper hardware, but yet, I'm stuck. I can't find normal tutorials, I can't learn normally, I'm lost.
Any ideas anyone? I 've seen the book Practical Rendering and Computation with Direct3D 11 , but I can't buy it( not a money issue, more of a country problem ) so I just don't know what to do!