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Member Since 23 Dec 2010
Offline Last Active Sep 19 2014 04:30 AM

Topics I've Started

Material on C# 3D Software Renderer

05 September 2014 - 12:34 AM

I want to create a 3D Software Renderer, with a few limitations - it can't use OpenGL or DirectX (shocker, huh?), and it has to be written in either C# or Java. I will be using C#. 

I've searched the web quite a lot, and failed to find any material that would actually help. Many of the links posted are outdated, and most of the material that still, well, exists online, is purely theoretical and mostly limited to "how to draw this line". 

Can you recommend a source online that explains this subject in a bit more detail, preferably something not too outdated?

More constant buffers or more techniques?

28 October 2013 - 10:40 AM

Suppose I have different object in my scene. Some of them use textures, some don't. Some textures need to be clipped, and some don't.

Is it better to create many techniques for different combinations (and send uniform variables for these "settings"), or create constant buffers with the settings and update it from the CPU while using one technique?


Powerful GPU - Send more do less, send less do more?

23 September 2012 - 08:35 AM

What is better( performance-wise ) for a powerful GPU - send more data to the GPU and do more work on it, or do more calculations on the CPU and send the final result to the shaders?

OpenGL 4.0 and GLES 2.0 Learning sources

02 November 2011 - 08:54 AM

Hey guys, I wanted to know if you have any sources to learn OGL 4.1 and GLES 2.0 for Android, preferably free and without outside libraries like GLUT, I want to learn it to the lowest level possible.

[DX11] XNA math or D3D math?

17 October 2011 - 07:26 AM

Should I use D3DXMATRIX, D3DXVECTOR and so on, or XMMATRIX, XMVECTOR etc?