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Member Since 24 Dec 2010
Offline Last Active Oct 04 2014 09:19 AM

Topics I've Started

Blood Star - indie game

19 September 2014 - 01:52 AM




You play as a clone soldier created by the "Blast Corporation." Blast Corporation is a multinational, intergalactic, power hungry company that feeds off of the resources of the universe to turn huge profits! 

Of these resources, Blast Corporation primarily seeks out the legendary "Blood Fragments" and "Blood Diamonds." These gems are not only beautiful but are strong sources of energy (and taste delicious topped with a touch of whipped cream!) 

You are sent from planet to planet in search of these Blood Fragments and to wipe out all life in your path to the so called “Blood Star,” a red star that provides energy to all the planets in the solar system. 
It is up to you to either join the evil Blast Corporation in their mission to take over the galaxy or to rise against them and become the leader of your own clone army and gain the true power of the Blood Star for yourself! 


Blood Star is an action role-playing shooter, with inspiration drawn from games like Diablo, Dodonpachi, Rise of the Triad, and Don’t Starve. At the moment, Blood Star can only be played with a controller. 

Blood Star mixes classic “danmaku” shooting gameplay through its barrage of enemy bullets with action role-playing gameplay that provides deep player customization and RPG mechanics. This unique mix of genres provides an intense, fun, and deep experience that will have you coming back for more! 

When shooting enemies, Blood Star uses a fast paced “Chain” combo system. Whenever the player attacks an enemy, they start a short countdown. For every attack the player chains together, the countdown is reset and the player receives extra points. These points are turned into “Blood Fragments” which can be used to level up the player, upgrade weapons, and buy items. 

Enemies will drop “Bazookas”, “Power Ups” and other items when they are defeated. The player can equip a Bazooka to the LT and RT buttons. Every Bazooka has unique abilities and can be customized using the aforementioned Power Ups. Power Ups add additional abilities such as increased damage, attack drones, bullet patterns and much more! Every so often the player will unlock equipment which will boost your stats and add additional abilities such as increased run speed, slower chain timer, and more. 

Additionally, the player can use a dash move using the RB button. This move will stun enemies and deflect enemy bullets back at them if timed right. By pressing the LB button, the player can use a powerful “Discharge” attack. These discharge attacks can also be found and equipped by defeating enemies. 

By combining these abilities you will soon become the most powerful clone in the entire galaxy and harness the power of the Blood Star! 


- Beautiful hand painted art! 
- Unique, explorable planets! 
- Tons of quests with cut scenes! 
- Funny and intriguing story! 
- Alternate endings! 
- 4-player local and online multiplayer! 
- Monster-shooting, bazooka action! 
- Insane amount of weapons, power ups, equipment, destructible environnements, monsters, bosses, and more! 
- French baguette gun! 



If you like follow it's important smile.png













Dead of the dead!

26 March 2014 - 08:53 AM

"Dead of the Dead" is an Action-Reflection Zombie-simulation game.





"Dead of the dead" is the subtle mix between action/reflection and survival mechanisms allowing you to choose the way you want to play whenever you want (infiltration, action, destruction ,,, ) in a post apocalyptic world full of allusions and references to movies, shows cartoons and games of the same kind.

You dream of being in the shoes of a zombie, don't you ?

If you do, you are a bit strange, but your dream finally becomes real with "Dead of the dead" !






Facebook: https://www.facebook.com/Deadofthedead





"Icone" beatthemup 2D

15 October 2013 - 07:50 AM

Hello everyone.

We created a 2d game mixing RPG and beat them up.


You can watch a trailer here



We are now to find funding and finish the game.





Visit our website:





Thank you!

Generate depth map for sprite?

24 December 2011 - 07:45 AM

Hello, im doing a game in 2.5D.
For depth sorting i want to use depth map with a shader.

I would like to know if there is some tools/technique, to generate a depth map from sprite?

Thank you.

2.5D compute depth

30 October 2011 - 11:54 AM

Hello, i develop a game in 2.5D.
For the depth computation i use a math algorithm with plane and raycast. But this algorithm use lot of processor when there is lot of entities...

So i wonder if it's not possible using billboarding to draw my sprite and benefit of 3D depth?

My question is how to reprensent a sprite in vertices, (usually for billboarding it's 6 vertices) i need more vertices to represent depth.

I am a beginner in 3D rendering technique, so tell me if it's possible?
And if it's possible some tips to get it.

Thank you.