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Member Since 28 Dec 2010
Offline Last Active Mar 11 2013 06:29 PM

Topics I've Started

Questions for a tester.

11 March 2013 - 01:38 AM

I am doing a beta test for the game I am currently working on with friends and family as well as various people within my game dev community. I wanted to get impressions from them on how they felt about the game. I'm already getting metric data within the game but I want their opinions as well. I am using a Google Form for the survey so I have access to web inputs such as radio buttons and check boxes.




So I'm wondering what would be some great questions to ask?




So I started writing some down, here's what I have so far.


1.How do the controls feel?

2. Are the controls easy/intuitive? (1 - 5 scale)

3.Why did you pick the character you played as?

4.How difficult was Level (1, 2, 3)?(1- 5 scale)

5.How fun was Level (1, 2, 3)?(1 - 5 scale)

6.What did you enjoy about the game?

7.What did you not enjoy about the game?

Looking for Feedback Tactical Basketball RPG Prototype

31 May 2012 - 09:20 PM


I wanted to show you a fun little game I am currently making and would like to hear feedback from you!

It is a Tactical RPG of Basketball! It is currently in a board game format because I wanted to get the feel
of its core game play before I write a single line of code. What I currently have now is a very basic game
and will improve on it later based upon feedback.

Some Facts
Players = 2
Learning Time = ~20 minutes
Playing Time = ~ 30 minutes - 1 hour

You can view the rules here at my blog


or you could view the videos that accompany it directly on youtube


If you want to get the pieces and board directly from here I attached them below
(Note: scale to fit paper when printing for the player sprites)

I am excited about this game and am looking forward to hearing feedback from the community!

Attached File  gamecourt.jpg   80.23KB   48 downloads
http://subliminalman...basketsheet.png (Sorry couldn't attach)

My HLSL Not working on Xbox

16 November 2011 - 04:55 PM

Hey all, I wrote this HLSL shader to create a mask from two textures. It works great on Windows but doesn't even want to compile for Xbox.Can someone tell me how to achieve the same effect so it could work both on Xbox and Windows.

Here is the error I receive

Error 1 Errors compiling C:\Users\Ryan\Desktop\ImFalling\ImFalling\ImFallingContent\Shaders\viewMask.fx:
(19): error X3513: technique Technique1, pass Pass1: Microcode Compiler Duplicated input semantics can't change type, size, or layout ('TEXCOORD0').

texture spherePort;
texture mask;

sampler TextureSamplerSphere = sampler_state
	Texture = <spherePort>;

sampler TextureSamplerMask = sampler_state
	Texture = <mask>;

//This is where I get the error
float4 PixelShaderFunction(float2 TextureCoordinateSphere : TEXCOORD0, float2 TextureCoordinateMask :TEXCOORD0 ) : COLOR0
    return tex2D(TextureSamplerSphere, TextureCoordinateSphere) * tex2D(TextureSamplerMask, TextureCoordinateMask);

technique Technique1
    pass Pass1
        PixelShader = compile ps_2_0 PixelShaderFunction();

Any help would be most appreciated

Using XNA RenderTargets

15 October 2011 - 11:00 PM

Hi everyone! I'm working on what I call a ViewFinder for my game which acts much like the little "viewers" in Super Smash Bros. when your character goes off screen so you can still see them.

I am having a few problems though

  • My background stops being drawn.
  • My Character does not animate within the ViewFinder.
  • Only one ViewFinder will be drawn at a time.
I think it's with how I use RenderTargets within the ViewFinder class and not anywhere else in the Drawing Code. Since I'm still fairly new to RenderTargets and not drawing to the BackBuffer I'm a little at a loss.

Any help would be appreciated thanks :D

Collision Detection Problem

24 September 2011 - 06:23 PM

Hey all,

I'm currently working on a game with XNA.

I'm having trouble modeling how two (or more) objects are supposed to react to each other when they collide against a wall. The best example of what I'm trying to do is if you have two boxes and you're trying to push them against a wall.

-> [][]|

What happens with mine is that one goes right through the other and they take up the same space. How would I go about modeling this in my code without having to use an outside physics library.

Heres a picture to better illustrate of what I want.

Thank you for any help