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comfy chair

Member Since 05 Jan 2011
Offline Last Active Yesterday, 01:59 PM
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Posts I've Made

In Topic: GOAP and modeling world state

17 January 2014 - 07:18 AM

So it sounds like you have all the pieces... I'm not sure what's missing?

 

It would be nice to hear about experiences or opinions about using GOAP in this way... will there be too many states, is it too fine-grained..? Basically to know which pitfalls to be aware of.


In Topic: GOAP and modeling world state

16 January 2014 - 08:00 AM

Yes, I can model interactions such as "Move to region", "Defend region" etc. These will affect region states.


In Topic: Optimizing top-down terrain

06 October 2013 - 02:14 PM

But if I allocate them all I will run out of memory...?


In Topic: Optimizing top-down terrain

06 October 2013 - 01:48 PM

This looks useful...

 

So is it okay to create and destroy static buffers when scrolling? Or should I create the buffers once and change the contents when needed?

I am thinking that the slices could just as well key into rendered textures. That would be even faster.


In Topic: Matching walk/run animation with character movement

01 September 2013 - 06:11 PM

Thanks. I am well on my way to have a smooth gait transition/footfall system for my characters.

(by the way, I am making a sim game, not a footballer).


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