I have recently released a realtime simulation game, and I am wondering if it would be possible to extend it with multiplayer without too many changes.
The game is a Sim game with a detailed AI and nature simulation and it is based on the XNA framework.
I have carefully separated the game code in a Simulation and a Client part, where the Simulation can run without a Client. The Client takes care of graphis and input. It takes player input and sends commands to the Sim using the Command design pattern.
How many changes would a limited multiplayer feature require? I am thinking of having no more than 3-4 players in a single game.
Would the Simulation need to run on a server, on one of the player machines, or would it need to be split up?
comfy chairMember Since 05 Jan 2011
Offline Last Active Yesterday, 12:07 PM
- Group Members
- Active Posts 62
- Profile Views 4,404
- Submitted Links 0
- Member Title Member
- Age Age Unknown
- Birthday Birthday Unknown